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Edited Nif Disappears in Game


PertNikel

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I'm having this issue, and I've seen many others have this issue with slight differences that do not apply to my situation. Which has really left me stumped.

I want to create a simple collision mesh for the Christmas Tree.

I copy the Collision information from the Flagpole asset to the Christmas Tree.

I import it to CK into a static obect, test by Havok dropping a baby carriage on it. It proves successful.

Launch Game.

Nothing is there. No model, no texture, no collision.

 

Troubleshoot continuosly to the degree that I import the unedited nif of the christmas tree into a new static object.

It too does not show up in game either.

 

??? If importing an unedited asset from the game itself back into the game is facing the same issue, what is the issue ???

I have seen many others have similar issues but with custom armors which involve bones, weights, and skin-

But the Christmas Tree has literally 0 bones. Am I missing something? 😭 This is making me feel insane and that Todd Howard is gangstalking me.

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I tried to replicate what you just mentioned. I extracted the "Interiors\Vault\SetDressing\ChristmasTreeFull.nif" mesh. Then I took the FlagpoleUSA01.nif and copied over "bhkNPCollisionObject" and the "BSXFlags". Then I did sanitize > reorder blocks, and saved everything. I then created a new static object, used my new nif and went in game and everything worked fine. I suppose something must have gone wrong on your end. Either while extracting or while saving the nif. I would recommend to repeat the whole process and if everything fails you can still accept South8028's friendly offer.

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