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Another way to look at unique weapons & smithing conditions


MasterAub

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Hi everyone.

 

From day one I was frustrating about mods adding beautiful weapons all over Skyrim. Immersive weapons, Jaysus Swords, Chronicle of Steel etc...All those mods add beautiful new weapons. And that's terrific!!! Some of those weapons blend into Skyrim World and become as much available as the standard/vanilla Skyrim weapons but I feel for the most unique once they should be more rare and trigger players enjoyment upon finding.

Plus once you get the Perk you can craft thousands of those...And I feel scarcity should be the rule for any unique beautiful weapons. The question is how do you trigger scarcity? For one you set up levelled list carefully or you hand place those weapons.

But more so you have to fix the crafting conditions. Yes those swords should be “craftable” if you have the right Perk but it should not be the only conditions in my opinion.

In fact the player should be allowed to craft unique weapons not only if he or she has the right perk but also if he or she has already found one of these unique weapons in his or her adventure; basically if she or he has a model.

I am working on a script that fixes exactly this smiting condition.

The principle is to have a Global value that when equal to one unblock the weapon for crafting. It goes like this:

  1. You create a global value: Global Value = MASw01Smith
  2. You check for a given sword (here “Naegling”) in the player’s inventory
  3. Script below to be attached to the given weapon here Naegling

ScriptName Naegling

if (Game.GetPlayer().GetItemCount(Naegling) > 0)

Debug.Trace("Player has Naegling")

MASw01Smith == 1

endIf

  1. You add this condition in the smithing formula: MASw01Smith == 1 as well as the Perk condition.

What do you say…Is there an easiest way to do it?

Thanks for your help

 

 

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