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Issue with CTD in Karthspire. Need help identifying why. (interperting crash log)


quinnfuzzball

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When I enter the tunnel right after the main room right where you turn the corner, I crash. Unlike my previous issue I have already run the QuickAutoClean on the DLC and that option is out of the question. So now it is down to one of the mods causing some issue.

My knowlege on reading the crash log from crash logger is very slip so any help or knowledge into it is appreciated. I'll drop what I feel is the most important I would think rather than the whole file.

 

As far as I can tell from it, I messed with FHDT and mods using HDT and it didn't seem to make a difference. I also updated to the most recent ver. for 1.6.640. Having it disabled and along with other mods didn't make a difference. I have no idea what is causing this issue. Resaver has nothing to report.

if I need to, let me know and I will drop my mod list.

 

Skyrim SSE v1.6.640
CrashLoggerSSE v1-10-0-0 Sep  5 2023 01:25:07

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF67FA831A2 SkyrimSE.exe+14231A2    mov rcx, [rax+0x28]

SYSTEM SPECS:
    OS: Microsoft Windows 10 Home v10.0.19045
    CPU: AuthenticAMD AMD Ryzen 7 5800X 8-Core Processor             
    GPU #1: AMD Navi 31 [Radeon RX 7900 XT/7900 XTX]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 12.36 GB/31.93 GB
    GPU MEMORY: 6.30/19.19 GB

PROBABLE CALL STACK:
    [ 0] 0x7FF67FA831A2 SkyrimSE.exe+14231A2 -> 107497+0x42    mov rcx, [rax+0x28]
    [ 1] 0x7FF67FA15B75 SkyrimSE.exe+13B5B75 -> 105528+0xB5    mov rdi, rax
    [ 2] 0x7FF67FA4943C SkyrimSE.exe+13E943C -> 106517+0x52C    mov rcx, rax
    [ 3] 0x7FF67FA4C9C9 SkyrimSE.exe+13EC9C9 -> 106576+0x89    mov ecx, [0x00007FF68172715C]
    [ 4] 0x7FF67FA4C0C7 SkyrimSE.exe+13EC0C7 -> 106567+0xA7    mov r8d, [rsi+0x160]
    [ 5] 0x7FF67FAB3E49 SkyrimSE.exe+1453E49 -> 108604+0x139    nop
    [ 6] 0x7FF67F30C998 SkyrimSE.exe+0CAC998 -> 70926+0x58    nop
    [ 7] 0x7FF67FAB3ED0 SkyrimSE.exe+1453ED0 -> 108605+0x40    cmp byte ptr [rdi+0x11D], 0x00
    [ 8] 0x7FF67FAB3AD8 SkyrimSE.exe+1453AD8 -> 108600+0x198    jmp 0x00007FF67FAB3B16
    [ 9] 0x7FF67F2F2D3B SkyrimSE.exe+0C92D3B -> 70307+0x6B    add rbx, 0x08
    [10] 0x7FF67FA14326 SkyrimSE.exe+13B4326 -> 105485+0x1E6    mov rbx, [rsp+0x60]
    [11] 0x7FF67FAB3ED0 SkyrimSE.exe+1453ED0 -> 108605+0x40    cmp byte ptr [rdi+0x11D], 0x00
    [12] 0x7FF67FAB3AD8 SkyrimSE.exe+1453AD8 -> 108600+0x198    jmp 0x00007FF67FAB3B16
    [13] 0x7FF67F3F868E SkyrimSE.exe+0D9868E -> 76448+0xAE    add rbx, 0x08
    [14] 0x7FF67FAB3AEE SkyrimSE.exe+1453AEE -> 108600+0x1AE    cmp byte ptr [rdi+0x11D], 0x00
    [15] 0x7FF67F3FCEE0 SkyrimSE.exe+0D9CEE0 -> 76561+0xD0    add rbx, 0x08
    [16] 0x7FF67FA592ED SkyrimSE.exe+13F92ED -> 106921+0xED    jmp 0x00007FF67FA59303
    [17] 0x7FF67FAB5B0F SkyrimSE.exe+1455B0F -> 108626+0x2FF    nop
    [18] 0x7FF67FA668A1 SkyrimSE.exe+14068A1 -> 107137+0x461    cmp qword ptr [rbx+0x138], 0x00
    [19] 0x7FF67FA65E16 SkyrimSE.exe+1405E16 -> 107132+0x3B6    mov rcx, [0x00007FF68192D590]
    [20] 0x7FF67EC4AA19 SkyrimSE.exe+05EAA19 -> 36559+0x1C9    test r14b, r14b
    [21] 0x7FF67EC4A822 SkyrimSE.exe+05EA822 -> 36558+0x122    nop
    [22] 0x7FF67EC4A46D SkyrimSE.exe+05EA46D -> 36555+0x4CD    cmp dword ptr [0x00007FF6805B7408], 0x02
    [23] 0x7FF67EC4CCD7 SkyrimSE.exe+05ECCD7 -> 36564+0xA97    test r15b, r15b
    [24] 0x7FFF3B26B919 hdtSMP64.dll+00BB919    cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ
    [25] 0x7FF67EC44DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165    test bl, bl
    [26] 0x7FF67FAD4C1E SkyrimSE.exe+1474C1E -> 109636+0x106    mov ebx, eax
    [27] 0x7FFFC7177344 KERNEL32.DLL+0017344
    [28] 0x7FFFC8BE26B1    ntdll.dll+00526B1

 

My last question is how to understand the "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF67FA831A2 SkyrimSE.exe+14231A2    mov rcx, [rax+0x28]" more so what is the 0x7FF67FA831A2?

 

I'll keep messing around with things and see what happens. I'll check with loot again and try to repair issues if there are any in xEdit though my knowledge is limited but learning.

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FYI - those crash notes with mov, rcx, rax have usually denoted a problem with animations and/or body physics.  Isn't Karthspire one of the CC mods in the full AE?  I know it is not on my mod list that is built on the base AE (4 free CC).

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1 hour ago, 7531Leonidas said:

FYI - those crash notes with mov, rcx, rax have usually denoted a problem with animations and/or body physics.  Isn't Karthspire one of the CC mods in the full AE?  I know it is not on my mod list that is built on the base AE (4 free CC).

The mov is just an ASM instruction that moves data from one register to another in the CPU, there's no way to indicate a "mov rcx, [rax+0x28]" is related to animations, body physics or any other in game activity. With just this call stack, it's not easy to tell why it is crashing.

CrashLogger usually give hints, like the FasterSMP in this case. See the full crashlog if there's any other information that might help, like an esp record reference.

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Okay. Here is a recent crash log. I disabled and updated a few other mods and replaced one but those weren't related to the issue. They did not solve any problems.
Currently still crashing in the same spot. I have yet to find the issue. I ran Fins again for anything animated in case. I will run body slide, reinstall himbo, and run fins again and test. I will look over the crash log myself and see what I can find but I really have little knowledge within it.

https://pastebin.com/MrB20MtM

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You wouldn't believe it if I said it. I never (forgot about) had my FINS Data enabled. 🙃 

Anyways problem solved? I honestly don't know man. Love modding. It's a treat.

 

Well, something changed but I still crashed. Tested again and crashed at the corner. Problem not solved. With persistence maybe I can make it though that area? I have no clue but I'll keep testing and see what happens.

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So, Disabling FSMP with the FSMP MCM mod either did nothing, or bought me some time to get into the Temple. I still crashed on a few occasions but I made it through. No issues from that point on. Still do not think I fixed the problem or possibly encountered a new one but I've completed the quest.

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