theycallmecheese Posted January 2 Share Posted January 2 couldnt come up with a good one-sentence description but the idea is: all per-long-rest actions replenish on short rest, all per-short-rest actions are per-combat, and all per-combat actions are just basic/bonus actions. Long rest remains the only way to get your short-rests back so you dont get infinite use of higher-level abilities but you at least dont feel completely emptied after one fight. (there's a mod already that makes them replenish over time and adds an exhaustion mechanic which is cool but the game just cant ever work elegantly in real-time so long as combat is turn-based and rests are so necessary to progress the story.) Link to comment Share on other sites More sharing options...
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