raroquick Posted January 5, 2024 Share Posted January 5, 2024 (edited) guys, I want to create a mod, for custom workbench (armor, chem, etc) & use it with 1st person in crouch position. But with vanilla workbench, the player will standing up before use that workbench when the player in crouch (sneak) position . Is it possible to enter / use workbench without standing up ? I try to adjust marker position for Z with minus value, but it doesn't worked. If a modify the initial position in animation "Enterfromstand.hkx" to start from crouch postion, will it work ? Or do i need to change the "workbenchfurniturebehavior.hkx" ? Is it possible ? Edited January 5, 2024 by raroquick Link to comment Share on other sites More sharing options...
South8028 Posted January 5, 2024 Share Posted January 5, 2024 (edited) I don’t really understand you, but if you want to change the camera position, or the animation itself, then you should probably make new hkx with your own animation? For custom animation you need 3 hkx files. Input, Loop, Output. The marker does not affect the camera or animation. This is a regular static mesh of the rig, baked into the desired frame via resetXform. The bsEffectFx material is assigned to the mesh and exported to a static nif. The marker is used to conveniently adjust the position of the actor in ck, but the marker does not contain any animation data. To know how to do this you need this https://www.nexusmods.com/fallout4/mods/16694 and this https://www.nexusmods.com/fallout4/mods/41209 Edited January 5, 2024 by South8028 Link to comment Share on other sites More sharing options...
LarannKiar Posted January 6, 2024 Share Posted January 6, 2024 If you decide to make custom 1st person animations for the workbench, don't forget to add the keyword FurnitureForce1stPerson to the workbench furniture. Link to comment Share on other sites More sharing options...
raroquick Posted January 6, 2024 Author Share Posted January 6, 2024 (edited) Thank you for the link, i will check it. Sorry, my english is not very good. Maybe this video will help Spoiler In that video, the player in 1st person & in crouch position. When the player use weapon workbench the camera perspective change & we can see in the background the player is stand up & use workbench, after the player exit workbench, the camera back to 1st person & the player is stand up (not in crouch position). I want to change that behavior,. I want to create a custom workbench, but this custom workbench is small, i want when the player use the workbench in crouch position, he doesn't need to stand up. I want to achieve similar camera perspective in term of 1s person perspective but different behavior when player use terminal. When player use terminal, he/she doesn't change camera perspective but the player still standing up & sit down in chair, i want to change that when player use the custom workbench (mod workbench) in crouch position, he/she still in 1st person camera & doesn't need to stand up. Spoiler I search several vanilla animation folder used by several furniture, there are several animation, some of them consist of three & more animation, usually they are enterfromstand.hkx, *idle.hkx & exittostand.hkx. AFAIK, animation file for enterfromstand.hkx for all vanilla furniture is start from player in stand up position (1st & 3d person). I wonder if i just need to edit the animation file (enterfromstand.hkx) to start from crouch position for my custom workbench. I can force player to crouch & change to 1st person using script when player use custom workbench. or do i need to change the "workbenchfurniturebehavior.hkx" to be used in subgraph data ? Is it possible ? Edited January 6, 2024 by raroquick Link to comment Share on other sites More sharing options...
South8028 Posted January 6, 2024 Share Posted January 6, 2024 (edited) 1 hour ago, raroquick said: Thank you for the link, i will check it. Sorry, my english is not very good. Maybe this video will help In that video, the player in 1st person & in crouch position. When the player use weapon workbench the camera perspective change & we can see in the background the player is stand up & use workbench, after the player exit workbench, the camera back to 1st person & the player is stand up (not in crouch position). I want to change that behavior,. I want to create a custom workbench, but this custom workbench is small, i want when the player use the workbench in crouch position, he doesn't need to stand up. I want to achieve similar camera perspective in term of 1s person perspective but different behavior when player use terminal. When player use terminal, he/she doesn't change camera perspective but the player still standing up & sit down in chair, i want to change that when player use the custom workbench (mod workbench) in crouch position, he/she still in 1st person camera & doesn't need to stand up. I search several vanilla animation folder used by several furniture, there are several animation, some of them consist of three & more animation, usually they are enterfromstand.hkx, *idle.hkx & exitfromstand.hkx. AFAIK, animation file for enterfromstand.hkx for all vanilla furniture is start from player in stand up position (1st & 3d person). I wonder if i just need to edit the animation file (enterfromstand.hkx) to start from crouch position for my custom workbench. I can force player to crouch & change to 1st person using script when player use custom workbench. or do i need to change the "workbenchfurniturebehavior.hkx" to be used in subgraph data ? Is it possible ? You don't need to replace any vanilla files. You need to create your own furniture, your own entrance, loop, exit animations for this furniture. In these animations, adjust the camera position you need, add the necessary annotations, create a marker (if necessary) and add your furniture to the sk (2nd link - a lesson on how to do this). I don't know any other ways. Sorry. Edited January 6, 2024 by South8028 Link to comment Share on other sites More sharing options...
raroquick Posted January 6, 2024 Author Share Posted January 6, 2024 " do i need to change the "workbenchfurniturebehavior.hkx" " --> i don't mean to replace but create custom behavior based on this vanilla behavior file for workbench to be used by subgraph for custom furniture. You need to create your own furniture, your own entrance, loop, exit animations for this furniture --> do you mean : 1. i need to create entrance animation or enterfromstand.hkx which start from crouch position, 2. create loop animation or *idle.hkx which is idle animation with crouch position & 3. create exit animation or exittostand.hkx which maintain crouch position? How about behavior file used by workbench (workbenchfurniturebehavior.hkx) ? i worry this define the entrance condition which "force" player to stand, so eventhough i create custom animation (entrance, loop, exit animations) in crouch position, the behavior of player still like this --> player crouch before use custom workbench, when start to use custom workbench player stand up because of this behavior file, after that player will crouch because custom animation for entrance is in crouch position. Link to comment Share on other sites More sharing options...
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