shazdeh2 Posted January 6 Share Posted January 6 I have a spell, where I want to use a 3d model from the game for its casting art. I've added the Art object (screenshot attacked) and set the model path, but in game it doesn't actually show the model in hand. I'm assuming somewhere in the Nif file I have to add something to pinpoint where the hand should be placed? But I cannot find what needs to be edited and where. Any help is appreciated, thanks! Link to comment Share on other sites More sharing options...
Hanaisse Posted January 7 Share Posted January 7 Not sure if this will work or not but something you can test. First, make a copy of that poisonparalyze05.nif and give it a unique name. Open the nif in Nifskope. Also open meshes\animobjects\animobjectdrinkpotion.nif in a 2nd window. Notice the animobject has a line NiStringExtraData named NPC R Hand. Copy that into your new nif. That's what tells the object to attach to the characters hand. Edit your Art Object to point to that new nif and test it in game. I'm going to assume the position of the bottle will need adjusting which you can do by editing the transforms values, maybe even rotation values so it will take some guessing. Always apply the transforms before testing again. Link to comment Share on other sites More sharing options...
shazdeh2 Posted January 25 Author Share Posted January 25 Thank you so much, appreciate the help Link to comment Share on other sites More sharing options...
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