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Skyrim SE - mesh with shader flag 2: doubble sided appears incorrectly.


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Hello!
Any idea what causes this? The UV seam is not there it is neatly tucked behind the lantern handle. Normals and tangents looks fine to me. I used the shader flag 2 : doubble sided here and reduced the alpha. The mesh is otherwise clean, loose faces, vertecies or anything like that, the geometry is fine.
I have a similar issue with another lantern I made too that is rectangular, but it is not as visible as here.


bilde.thumb.png.ec7ceef13601c89b2c31591792501ba1.png

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Seems this will not work, solved it by just turning doubble sided off and having a lid on the lantern so you can't look inside the lantern from the top, there goes my lidless lanterns, but better than this.

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