SkjoldBjorn Posted January 10 Share Posted January 10 Hello! Any idea what causes this? The UV seam is not there it is neatly tucked behind the lantern handle. Normals and tangents looks fine to me. I used the shader flag 2 : doubble sided here and reduced the alpha. The mesh is otherwise clean, loose faces, vertecies or anything like that, the geometry is fine. I have a similar issue with another lantern I made too that is rectangular, but it is not as visible as here. Link to comment Share on other sites More sharing options...
SkjoldBjorn Posted January 11 Author Share Posted January 11 Seems this will not work, solved it by just turning doubble sided off and having a lid on the lantern so you can't look inside the lantern from the top, there goes my lidless lanterns, but better than this. Link to comment Share on other sites More sharing options...
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