Bosper1 Posted January 13 Share Posted January 13 Good day Is there a way to define a mesh so that you can edit it like landscape? For me it's less about changing the shape and more about painting it with a texture so that grass appears on top. I'm creating a worldspace with cliffs, if that were possible I could save myself so much work! I've also tried using grass as a separate mesh, but for some reason it looks different in color than the normal grass and it's too much work to put it all separately. In Niskope, in the BSLightingShaderProperty at Shader Flags 1 there is a selection where you can click on "Landscape". When I do that, however, my mesh disappears in the Creation Kit. Does anyone know? Link to comment Share on other sites More sharing options...
Hanaisse Posted January 13 Share Posted January 13 There's this about creating grass in the wiki. You also do not need Shader Flag 1 Landscape in the nif but you will need vertex alpha so it will move/sway. Link to comment Share on other sites More sharing options...
Bosper1 Posted January 15 Author Share Posted January 15 Hello Hanaisse So there is actually a possibility? Thanks for the tip! I've never worked with Vertex Alpha... Can you tell me what's the best way to edit this? Thanks in advance! Link to comment Share on other sites More sharing options...
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