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Define Mesh as Landscape


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Good day
 
Is there a way to define a mesh so that you can edit it like landscape? For me it's less about changing the shape and more about painting it with a texture so that grass appears on top.
 
I'm creating a worldspace with cliffs, if that were possible I could save myself so much work! I've also tried using grass as a separate mesh, but for some reason it looks different in color than the normal grass and it's too much work to put it all separately. In Niskope, in the BSLightingShaderProperty at Shader Flags 1 there is a selection where you can click on "Landscape". When I do that, however, my mesh disappears in the Creation Kit.
 
Does anyone know?
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