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I need help with Baldur's Gate 3 modding issues.


zxzq12

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Created an unarmed Divine Smite.
However, in the Spell_Target file, replace the new entry "Target_Smite_Divine" with the new entry "Target_Smite_Divines"

in the interrupt file

new entry "Interrupt_Smite_Divines"

type "InterruptData"

data "DisplayName" "hec12d3b6g365eg4809g8053gbbf4ec3c0686;1"

data "Description" "h905cec81g7e41g4b05gaaddg3d51678f3ecc;4"

data "DescriptionParams" "DealDamage(2d8,Radiant);DealDamage(1d8,Radiant)"

data "ExtraDescription" "hcd476fdag8f18g48b5gb90egc5d15da4b8e7;3"

data "Icon" "Spell_Transmutation_EnhanceAbility"

data "InterruptContext" "OnCastHit"

data "InterruptContextScope" "Self"

data "Container" "YesNoDecision"

data "Conditions" "IsAbleToReact(context.Observer) and not Item() and IsMeleeUnarmedAttack() and not IsDivineSmite() and Self(context.Source,context.Observer) and HasDamageEffectFlag(DamageFlags.Hit) and IsUnarmedAttack() and not IsCritical () and not IsKillingBlow() and not AnyEntityIsItem()"

IsDivineSmite() condition does not work.

I would appreciate some help on how to modify IsDivineSmite() or where the file with the IsDivineSmite() yellow tree is located.

 

 

 

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