smokesandcoffee Posted January 17 Share Posted January 17 I'm modding Diamond City in Fallout 4 and and to do so I'm deleting a bunch of objects in the world. I made a lot of progress in the removal process, saved the file and closed the creation kit. The next day I opened the file and all of the objects reappeared in the creation kit render of the cell. I opened the esp along with the fallout esm and made sure to set the esp to the active file. Is there something I'm doing wrong here? Link to comment Share on other sites More sharing options...
greekrage Posted January 21 Share Posted January 21 (edited) A) never delete.....WE disable and hide from local map......and then sink the object to -30.000 If you simply delete ...it will cause chaos with precombined meshes. We basically do the above mentioned and then when the mod is done and we have no more changes to do...we re-generate precombined objects and previs. B) you picked one of the worst locations to mod...because its very complicated and needs a bit of knowhow... c) are you sure the esp you are loading is the right one? (any chance its being saved in another directory ? and you keep loading the original esp ?) It has to be saved in the data folder...and enabled by your mod manager to work in game. Unless youve done something really bad and its resetting the changes (hasnt happened to me but anything is possible). Have you checked the warnings to see if there is a relevant message while loading ? Edited January 21 by greekrage Link to comment Share on other sites More sharing options...
Recommended Posts