Wolfstorm Posted January 22 Share Posted January 22 I'm trying to lower water in a dungeon, after using a valve, but, while the water element go down, the swiming animation and imagespace modifier still plays in the game, like the character is still under water. Here is the code, made after a script found in the Mzark Wonders mod: scriptName defaultOnActivateMoveWater extends ObjectReference ObjectReference property Water auto ObjectReference property WaterMarker auto bool isDone = FALSE Int property WaterSpeed auto Sound Property WaterSound auto EVENT onActivate(ObjectReference triggerRef) If(!isDone) WaterSound.play(self) Water.TranslateToRef(WaterMarker, WaterSpeed) isDone = TRUE Endif EndEvent The issue is that, in Mzark Wonders, the water is going up. But here is going down. How do I get rid of the swiming animation? Is it possible to make water to go down? Link to comment Share on other sites More sharing options...
Wolfstorm Posted January 22 Author Share Posted January 22 Looks like the only way was to use two water planes, switching one for the other. scriptName defaultOnActivateMoveWater extends ObjectReference ObjectReference property Water01 auto ObjectReference property Water02 auto ObjectReference property WaterMarker auto Int property WaterSpeed auto EVENT onActivate(ObjectReference triggerRef) Water01.TranslateToRef(WaterMarker, WaterSpeed) Water01.disable() Water02.enable() EndEvent Link to comment Share on other sites More sharing options...
dafydd99 Posted February 1 Share Posted February 1 (edited) Although that does work, I don't recommend it as if you attempt to do that in world cell it can cause an onccasional crash to desktop due to the way world maps are made (though normally fine in internal cells). I did get the raise/lower water levels working. I believe it requires a specific keyword in the water activator to work, but I can't recall what it is - but probably something like 'Moveable'. Check a working water activator that does raise and copy how it's set up. Raising and lowering should work the same. Edit - I've checked in cell DLC2Nchardak03 - keyword is 'Movable'. Edited February 1 by dafydd99 Link to comment Share on other sites More sharing options...
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