jamied Posted January 28 Share Posted January 28 (edited) The scenario is I'm in a room with five enemy NPCs and a locked door. The key will only spawn on the last NPC I kill so I have to kill everyone in the room to be able to leave. How do I script that in the quest script? I can make the door unlock automatically after all five are killed by using GetDead and Unlock but would prefer the player finds a key instead but it only spawns on the last NPC to be killed. I'm stumped on how to do this so grateful for any help. Edit: I never thought to add a script to each NPC with the begin ondeath command and a condition the other NPCs are dead. Just tested it and it works perfectly. Edited January 28 by jamied Link to comment Share on other sites More sharing options...
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