Cthorthu Posted January 28 Share Posted January 28 (edited) Hi! I've created this mod: https://www.nexusmods.com/skyrimspecialedition/mods/110102 (This mod allows to summon custom skeletons, with custom race based on vanilla human race). I want to make skeletons not run (only walk). I tried: Modifying NPC/race speed. Modifying movement type. Choosing "walk" as Preferred Speed in AI package. Disabling "run" movement in race data. Also assigning a movement type with "0" in all values". Modifying the follow distance (in AI package) to avoid them to run to follow character... Nothing works. Is it impossible to make a NPC only walk but not run? Edited January 28 by Cthorthu Link to comment Share on other sites More sharing options...
xkkmEl Posted January 29 Share Posted January 29 Have you tried Actor.setActorValue/forceActorValue? with the "speedMult" value... They will still run, but remain slow. If instead you want to not use a "running" animation, you'd have to modify the animation graphs. I don't think you can change the internal logic around "walk / fast walk / jog / run". Link to comment Share on other sites More sharing options...
Cthorthu Posted January 30 Author Share Posted January 30 Hi! Thanks for answering! That is same to half the NPC speed. They "run slowly", is not nice. Clarification: I am not a native English speaker. I say "run" for normal run (like the player character normal movement), and "sprint" for fast run. I did get the skeletons not to sprint, but anyway I want them to just walk slowly. Sample video (this is the player character with a skeleton costume): Link to comment Share on other sites More sharing options...
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