Jump to content

How to make a NPC to only walk but not run


Recommended Posts

Hi!

 

I've created this mod:

https://www.nexusmods.com/skyrimspecialedition/mods/110102

(This mod allows to summon custom skeletons, with custom race based on vanilla human race).

 

I want to make skeletons not run (only walk).

 

I tried:

Modifying NPC/race speed.

Modifying movement type.

Choosing "walk" as Preferred Speed in AI package.

Disabling "run" movement in race data. Also assigning a movement type with "0" in all values".

Modifying the follow distance (in AI package) to avoid them to run to follow character...

 

Nothing works.

 

Is it impossible to make a NPC only walk but not run?

Edited by Cthorthu
Link to comment
Share on other sites

Have you tried Actor.setActorValue/forceActorValue? with the "speedMult" value...

They will still run, but remain slow.

If instead you want to not use a "running" animation, you'd have to modify the animation graphs.

I don't think you can change the internal logic around "walk / fast walk / jog / run".

 

Link to comment
Share on other sites

Hi! Thanks for answering!

 

That is same to half the NPC speed. They "run slowly", is not nice.

 

Clarification: I am not a native English speaker. I say "run" for normal run (like the player character normal movement), and "sprint" for fast run. I did get the skeletons not to sprint, but anyway I want them to just walk slowly.

Sample video (this is the player character with a skeleton costume): 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...