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New mod to simply add continuous progression past lv. 50


MrDorz

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I am no modder so I have a request to the community.

 

How about a mod that simply gives the player skill points ect. past level 50? You know, the same stuff you get after any level up?

 

I've reached level 50 and modified the game using some 3rd part engines and know that the game can easily take way higher stats than can be achieved under normal circumstances. 

So say, a mod that makes after level 50 a reasonable exp. gap idk 10k exp? (I mean at that level you have most pal's past the bonus exp stage and they don't give much exp beyond that) to gain the bonuses of an average level up? 1 sp, some tech points ect. make it adjustable if you wish, so there is an incentive to keep on flying around (let's be honest, who rides across any major distances at this stage?) and vanquishing pals for reasons other than leveling your pals, which is futile past lv. 40 as their attack spike ain't that much. 

 

 So, looking at this problem practically. 

 

Worst case, someone won't get credit for it, however, looking at how the developers approach this game given the "resemblance" to Nintendo's Pokemon (Yeah, ik there is a lot of controversy around this) and that they took the time to legally clear this game before release I wager there is a good chance this will be implemented as a QoL feature sooner or later and the person that modifies the code to make this viable will get credit for it (come on modders, Ik you'd like some spotlights) if it gets released and showcased prior (even though, NexusMods is already commonly mentioned for mods to Palworld) I am certain that some, say YouTube channels will eventually spotlight 'Best Palworld mods' ect. and a mod like this has a good chance to be mentioned as I'm pretty sure this isn't only my frustration that once you reach lv. 50, got the fancy tech (pump shooty, AR, and homing pal sphere launcher... there really isn't much of an incentive to continue playing on the same world and not start over as you get little feasible benefit from having all 113 pals at 10/10 captured. And, even if you don't have them all, why would you bother, considering it has no significance other than personal satisfaction which can be very shortlived as you can simply start over? 

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