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Mod Creators - Just a Thought to share


jjb54

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1 hour ago, RoNin1971 said:

Well, your asking nicely, but the harsh way I made it sound (deliberately I admit) is what the request comes down to.

Doesn't mean I don't understand your wish, albeit unachievable.

... I mean really, that one mod out of your collection simply isn't for you, but others who do like/appreciate the requirement.

If there where no or few mods without such requirement a request for more would be totally understandable.

But to request everybody to, please, stop doing that ... well, I disagree.

Ronin - some explanation. W/out naming the mod - it had needed inventory set in main quest related building, that the MOD had nothing do with specifics of Main Game Quests. Just decided to put in places ... again not related to the main game.

I get it, if a mod is tide to the main quest .. but the mods that I am talking about - are not related or associated w/the main quests in any shape.

Does that make sense. If a Quest Mod is specifically related to a Main Quest ... Hey fine! But if it's not, maybe do not associate with a main-quest, if at all possible?

Does this main sense? Sorry, I'm going through Radiation Therapy and a bit tired and thinking is not 100%. One of the reasons I was / am just playing Quest Mods .. 

Thanks! I do appreciate you taking the time to share you thoughts and shows me I DO need to try to be more clear in my postings. 🙂

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11 hours ago, RoNin1971 said:

Agreed. There should be a reason for it. Makes no real sense otherwise.

& sorry to hear of the therapy. I wish you a good recovery & health!

Thanks again for the dialog!

Thanks also for the wishes. It will end well .. just amazing how much radiation therapy can and does wipe you out. I had no clue. It has given a whole new meaning to "Radiation Fallout". 😉

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Well, I currently have 2 major mods integrated into the main quest, the third will be as well.

They would make very little sense outside of the main quest since one is an alternate ending where Father survives, one is an alternate ending where you reform the Institute and spare the RR and BoS. The third I'm working on is a synth roleplaying mod and most of it again makes no sense outside of the main quest (although there is some limited content if you never play the main quest).

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On 2/8/2024 at 8:17 AM, ToroMontana said:

Well, I currently have 2 major mods integrated into the main quest, the third will be as well.

They would make very little sense outside of the main quest since one is an alternate ending where Father survives, one is an alternate ending where you reform the Institute and spare the RR and BoS. The third I'm working on is a synth roleplaying mod and most of it again makes no sense outside of the main quest (although there is some limited content if you never play the main quest).

.. and that's a 100% spot on and I will be watching for it.

The thing is, which you are doing, make sure the quest / mod has something to do with MAIN Quest and such, otherwise ... there is plenty of room on the FO4 Map to pick other areas not so related to Main FO4 Quests.

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