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XPMSSE, Racemenu and ECE


JanuarySnow

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So, I need help with this circle issue regarding all three mods in the title. I played LE with ECE (Enhanced Character Edit), when I made the jump to AE I ran into a problem. XPMSSE is needed for animations which installs just fine, however it uses only Racemenu. I never used Racemenu because I think ECE is just better and I have mods that depend on ECE. I installed ECE alongside Racemenu by extracting "nioverride.pex file" and putting it in its intended location. It worked and everything was good, then the last two updates happened, which meant installations of updated mods and such and yet now Racemenu is the only issue left I cant resolve and I can't remember how I got it to work before the updates. 

I have the original links about this topic which is down below and I followed both instructions to the letter. However I keep getting this error message when I try to start up the game;

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A DLL plugin has failed to load correctly. If a new version of Skyrim was just released, the plugin needs to be updated. Please check the mod's webpage for updates.

Racemenu (skee64.dll): disabled, incompatible with current version of the game

 

Continuing to load may result in lost save data or other undesired behavior.

Exit game? (yes highly suggested)

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https://tkent.blog.jp/archives/23903235.html

 

 

 

Can anyone help?

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Sometimes, it seems that I have seen that error message runs if you have a mismatch between a Lower version of SKSE and a mod built for a higher version.  Which makes it somewhat unhelpful, if true.

That .pex file you transferred is a script file, that may be dependent upon an earlier version of SKSE (or vice versa).  Check the version of that file in the new Racemenu to see if it is your problem.

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So I just went to the Racemenu page and i think this might be the answer: REQUIRES SKSE64 Anniversary Edition 2.2.6 or greater and Game Version 1.6.1170

So I went to my SKSE launcher and right-clicked it to see the version and it is indeed 0.2.2.6 and I checked Steam and i am running the 1.6.1170

However i think I might have found the issue and IDK if it's an issue at all but maybe. So in my game folder where the launcher is, I noticed dll files from earlier versions of Skyrim. from 1.5.39 to 1.6.1170 and everything in between. Could those extra dll files be interfering with the process?

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It is possible, take a look at the modding.wiki here on the Nexus ( https://modding.wiki/en/skyrim/users/skse-plugins ).  It is a listing of which mods are compatible, or have compatible versions, for the various Skyrim SE/AE versions, all the way through 1.6.1170.  You might try to make a 'JSsuspect' folder in your SKSE installation, so you can temporarily move the ones that might need updating, if you can't disable them in Vortex or your mod manager.  That way, you have not permanently deleted/removed any that still really work.  The JS is just a suggestion, your username initials...

FYI - go to wherever your ...\Documents\My Games\Skyrim Special Edition\SKSE folder is placed.  Make a shortcut to it on your desktop.  In that folder is your SKSE_loader.log, skse64.log, and a log for almost every SKSE-based mod in your LO.  The skse64.log will show which of those dlls loaded properly, as long as you do not have very many, it shouldn't be hard to spot which one(s) didn't load compared to the dlls you have in your setup.  Alternately (and this is what I do), I set the window to display in descending 'Modified By' order, i.e. - most recent at the top.  This works best if you set your date in YYYY/MM/DD format, or YYYY/DDD format.  Then, all you have to do is scan down the list of your dlls to see which one(s) didn't update its start log in that folder.  That could narrow down your search for a problem SKSE mod a lot quicker.

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The SKSE folder should already be there, its location can depend on where you got Skyrim from.  My Steam install placed that Documents folder under C:\Users\your user(account) name\Documents.  The logs should all be in the SKSE folder already, along with other files, just look there.

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