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Papyrus function to add NPC to faction


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Messing with a Quest Dialogue in Creation Kit.

I want to add a script to a particular info that will add custom (not vanilla) NPC to a faction, making them potential follower and thus unlocking the "Follow me!" dialogue.

Can you help me figure out what kind of text should I compile for Papyrus Fragment!

I can't just type this, can I? :

<NPC Name>.AddToFaction(<Faction>)

Should I create an Alias for the NPC and use it as a script property?

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