Skybroom Posted February 5 Share Posted February 5 Messing with a Quest Dialogue in Creation Kit. I want to add a script to a particular info that will add custom (not vanilla) NPC to a faction, making them potential follower and thus unlocking the "Follow me!" dialogue. Can you help me figure out what kind of text should I compile for Papyrus Fragment! I can't just type this, can I? : <NPC Name>.AddToFaction(<Faction>) Should I create an Alias for the NPC and use it as a script property? Link to comment Share on other sites More sharing options...
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