Indio21 Posted February 11, 2024 Share Posted February 11, 2024 Hello, I am checking conflicts in sseedit and discovered a bunch of nav meshes that are in the USSEP but not carried over in Skyrim Underground. I am new to modding and unsure if those nav meshes should be in the conflict winner. I also am not finding an existing patch on nexus or online with searches (sometimes I get better search results online over nexus to find what I want). Would anyone know of an existing patch for the two OR know if I should be forwarding those meshes into a patch? Thank you Link to comment Share on other sites More sharing options...
Indio21 Posted February 11, 2024 Author Share Posted February 11, 2024 (edited) Also, would anyone know if more than one entry in sseedit can be dragged and dropped at a time? I cannot seem to find a way. Thanks Edited February 11, 2024 by Indio21 Link to comment Share on other sites More sharing options...
7531Leonidas Posted February 11, 2024 Share Posted February 11, 2024 This one I know! The answer is - sort of... You can move entire blocks of records, if you select the proper record area when selecting for the drag. In this example I included earlier, you simply have to mouse over the empty block beside the 'Item' label above the ZDO2_Merchant_LItemScrolls75... , and drag it over to the matching place in your patch, as opposed to moving the individual record, and then the value underneath it. The entire item gets copied over to the patch. Some blocks work, some don't, SSEEdit won't let you have the move prompt if you didn't select the proper starting area. It will take some trial and error, sometimes you will have to uncheck the 'Hide no conflict and empty rows' to see the area you need to select w/your mouse to move the block of records. Link to comment Share on other sites More sharing options...
Indio21 Posted February 13, 2024 Author Share Posted February 13, 2024 Thank you 7531Leonidas for the reply and example. I forgot to follow up on my thread here as I been lost in xedit. For readers update, as I had learned, the game uses the information shown last even if a later column's row entry is blank. In my situation, seeing the blank rows after the USSEP from X mod, I thought that info needed to be dragged in a conflict resolution patch. Thinking that the ending column needed to have all information not used by mods before it. I hope I made sense there if future people reference this for trouble shooting. So to clarify my understand more, and hoping I am understanding correctly, I'll use 7531Leonidas' example above. The second column mod has entries in rows at the bottom of the pic that are left blank by mods coming after it. I thought the entries in mod 2 would not be used in game because the column rows after it are blank. I was recently told that is incorrect. That the game uses the last entry in a row no matter how many mods come afterwards. IF that is correct, I'd sure get a better feeling of confidence if people who know for sure would comment so here. I only got one reply about it on another forum and cannot find info online confirming that is how the game works. Thanks Link to comment Share on other sites More sharing options...
7531Leonidas Posted February 13, 2024 Share Posted February 13, 2024 My example was 'patching a patch', I was trying to make sure that the info carried over, so I wouldn't have to keep going back in and adjusting my bashed patch for the leveled lists again, since building the bashed patch likes to omit some overwrites and favor others, which I found out after checking for conflicts. I only know that more and more varied types of items have begun showing up in the merchant and loot bundles since I did this, I hope that I am not fooling myself. I got my basic info long ago from a guide on LL - A Beginner's Guide to Making Your Own Compatibility Patches. I have a copy in my machine, I don't know if it still exists, or if it has been updated. That guide showed an example where a record was carried over into a blank space in the patch. Remember - LL is a NSFW mod site. All of that said, you CAN move more than one record at a time, as long as the records are all in the same general section. For me, trial and error was/is the only way to try such a copy/paste. Link to comment Share on other sites More sharing options...
Recommended Posts