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Posted (edited)

Have Dissonant Whispers force the target to use it's reaction to run away on a failed save instead of frightened, or if that's not doable have it apply something comparable to command: flee for a round instead as that more closely emulates what the 5e version of the spell does than just applying frightened that prevents them from running away.

Edited by Figgums
Minor wording touch up.
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