KGoebs Posted February 12 Share Posted February 12 I'm not a modder, but I humbly come to you folks for help to play my favorite little short kings, the frog boi race from Tomb of Annihilation, the quirky Grung frog folks. Practically I don't know how hard it would be to mod in these little folks, but I love em so much. If you want to check them out, look up the One Grung Above source book. Here's a list of the racial traits: Your grung character has an assortment of inborn abilities, part and parcel of grung nature. Ability Score Increase Your Dexterity score increases by 2 and your Constitution score increases by 1. Age Grungs mature to adulthood in a single year, but have been known to live up to 50 years. Alignment Most grungs are lawful, having been raised in a strict caste system. They tend toward evil as well, coming from a culture where social advancement occurs rarely, and most often because another member of your army has died and there is no one else of that caste to fill the vacancy. Size Grungs stand between 2 ½ and 3 ½ feet tall and average about 30 pounds. Your size is Small. Arboreal Alertness You have proficiency in the Perception skill. Speed Your base walking speed is 25 feet, and you have a climbing speed of 25 feet. Amphibious You can breathe air and water. Poison Immunity You’re immune to poison damage and the poisoned condition. (Might want to make this resistance for balance) Poisonous Skin Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage. Standing Leap Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start. Water Dependency (probably remove because I haven't seen the exhaust condition in the game yet) If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour. Languages You can speak, read, and write Grung. (I don't even know if there are different languages in the game) If anyone is interested in modding this race in, or if it's already in the works, please let me know! Link to comment Share on other sites More sharing options...
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