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Can someone fix my CTD issue?


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2 hours ago, Hietanen said:

You need to post the raw crash log. I am pretty sure you may have incompatible dlls if you are on the newest version. This is easily fixed, but we need to be able to look at the raw crash log. An analyzed log is quite useless since it strips all the useful information.

 

crash-2024-02-16-03-10-21.log

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12 hours ago, OdysseusTheWanderer said:

Ok your dlls are up to date so none of the usual suspects. But make sure InfinityUI.dll works for you, since others have had issues with it.

Also, the log seemed to complain a lot about "mihailcyrodiilianminotaur.esp" and skeletonbeast.nif. So maybe try without this mod would help. Reinstalling it can also help.

If you still crash with it disabled, post a new log.

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3 hours ago, Hietanen said:

Ok your dlls are up to date so none of the usual suspects. But make sure InfinityUI.dll works for you, since others have had issues with it.

Also, the log seemed to complain a lot about "mihailcyrodiilianminotaur.esp" and skeletonbeast.nif. So maybe try without this mod would help. Reinstalling it can also help.

If you still crash with it disabled, post a new log.

Aww, shucks 😞 And I was so hoping for a lesson on how to read a crash log.

Edited by Indio21
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It seems you are set into the crash logger to fix the rest, now that you got some results. The information was baked into your saves and why I mentioned removing all your saves. It was just to get you back into the game so we could troubleshoot further. It looks as if you have moved passed any more troubleshooting beyond what the crash log reports, so I will leave you to it. Glad you got it going.

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On 2/17/2024 at 2:57 PM, OdysseusTheWanderer said:

crash-2024-02-17-13-48-02.log well here"s a new one for you i got the game running real nice it looks gorgeous added animation mods now , but i got a random ctd from a tree i believe its coming from occlusion which is from texgen and dyndolod and im guessing its happy little trees. if im reading the raw log correctly. 

  • AutoInputSwitch.dll v1.2.3

Make sure this mod is not crashing your game, since others have reported issues with it.

  • InfinityUI.dll

This mod is incompatible with your version, unless you use the updated dll found here (there is a download link to InfinityUI.dll as well):

https://www.reddit.com/r/skyrimmods/comments/1asxo4d/release_compass_navigation_overhaul_161170_read/

The crash log also referenced a "skeleton.nif" and (BShkbAnimationGraph*) crash related to a "wolf" and "wolfproject". If you have issues, go over your animation mods as well, especially creature animations.

If you think it is tree related, the log lists EditorID: "AutumnshadeClearingExterior" and references Treescale.esm as possible conflicting with Occlusion.esp.

But see first if updating and checking on the above dlls fixes your issues.     

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11 hours ago, OdysseusTheWanderer said:

yeah i got the game in a good spot until i continued to mess with dyndolod and high poly character replacers cant seem to get parallax snow working but its playable if i disable a few mods and reduce my texture sizes in textgen and dyndolod. THank you everybody for your help.

Glad to hear all your experience says its fixed. I wouldn't concern yourself with the "streamlining" or your going to loose more play time. Just go with the "good spot" and don't add anything else. Then you can play until you discover the rest 🙂

EDIT: Almost forgot, when I 'was' looking over your lo for more mistakes I revisited the ELFX and Lux combo your running, that I mentioned initially . You know cause, as a newb it made no sense to me, but you are so far more knowledgeable on modding you can ask for help and then knock people for it. Anyways, with all your experience I am sure you have a good reason for doing it, but thought you'd like to know what I found on the Lux mod page.

"LUX is NOT compatible with other lighting mods.
(If you're experiencing issues cause you're using a ELE+ELFX+RLO+WindowShadows+Lux, don't even dare posting here - and stop combining stuff, pervert)"

https://www.nexusmods.com/skyrimspecialedition/mods/43158?tab=posts

Hmm, guess I never considered perversion for your reason for mixing them. To each their own, carry  on.

Edited by Indio21
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On 2/23/2024 at 4:37 AM, Indio21 said:

Glad to hear all your experience says its fixed. I wouldn't concern yourself with the "streamlining" or your going to loose more play time. Just go with the "good spot" and don't add anything else. Then you can play until you discover the rest 🙂

EDIT: Almost forgot, when I 'was' looking over your lo for more mistakes I revisited the ELFX and Lux combo your running, that I mentioned initially . You know cause, as a newb it made no sense to me, but you are so far more knowledgeable on modding you can ask for help and then knock people for it. Anyways, with all your experience I am sure you have a good reason for doing it, but thought you'd like to know what I found on the Lux mod page.

"LUX is NOT compatible with other lighting mods.
(If you're experiencing issues cause you're using a ELE+ELFX+RLO+WindowShadows+Lux, don't even dare posting here - and stop combining stuff, pervert)"

https://www.nexusmods.com/skyrimspecialedition/mods/43158?tab=posts

Hmm, guess I never considered perversion for your reason for mixing them. To each their own, carry  on.

i removed elfx shortly after i posted my load order didn't realize it was still enabled and all my other lighting mods other then enb light and lux

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On 2/23/2024 at 12:12 AM, Hietanen said:
  • AutoInputSwitch.dll v1.2.3

Make sure this mod is not crashing your game, since others have reported issues with it.

  • InfinityUI.dll

This mod is incompatible with your version, unless you use the updated dll found here (there is a download link to InfinityUI.dll as well):

https://www.reddit.com/r/skyrimmods/comments/1asxo4d/release_compass_navigation_overhaul_161170_read/

The crash log also referenced a "skeleton.nif" and (BShkbAnimationGraph*) crash related to a "wolf" and "wolfproject". If you have issues, go over your animation mods as well, especially creature animations.

If you think it is tree related, the log lists EditorID: "AutumnshadeClearingExterior" and references Treescale.esm as possible conflicting with Occlusion.esp.

But see first if updating and checking on the above dlls fixes your issues.     

i removed infinity ui and ill try with out auto input switch not sure how to check wich animation mod that one belongs too im also going to disable fec because it seem to be causing problems

 

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