OneOnOne1162 Posted February 14, 2024 Share Posted February 14, 2024 So, I'm in the process of working on a mod and I ran into some problems with the creation kit where I couldn't properly add conditions to dialogue, spells, etc. This was the case in both the LE and SE creation kits. The thing is that someone on this forum pointed me to a Skyrim Creation Kit Extender for SE which managed to fix that problem for SE. However, there is no LE version of it. Usually I develop my mods in the LE creation kit and then port them over to SE. This way I can release both a version for LE people and SE people. However, because my LE creation kit still doesn't work properly this is a problem. So my question is: Is there a way that you can convert a mod from being SE to working for LE? That way I could continue to make the mod in SE and then create the LE version after. Link to comment Share on other sites More sharing options...
oiessel Posted February 15, 2024 Share Posted February 15, 2024 Short answer: yes, with certain exceptions. There is a guy actively doing that with several mods. Sadly, no enough brain cells to remenber the guy's nickname :/, but there is the way, that i'm sure. Link to comment Share on other sites More sharing options...
OneOnOne1162 Posted February 18, 2024 Author Share Posted February 18, 2024 On 2/16/2024 at 12:48 AM, oiessel said: Short answer: yes, with certain exceptions. There is a guy actively doing that with several mods. Sadly, no enough brain cells to remenber the guy's nickname :/, but there is the way, that i'm sure. Do you have any idea how they do it? Link to comment Share on other sites More sharing options...
oiessel Posted February 19, 2024 Share Posted February 19, 2024 -Do you have any idea how they do it?- Nope, i guess it's a matter of converting tools like cathedral for textures and meshes; scripts wise, no idea. Here's a starting point https://www.nexusmods.com/skyrim/mods/113338 aaand https://www.youtube.com/watch?v=yiEvT1iT3AM Link to comment Share on other sites More sharing options...
sattyre Posted February 19, 2024 Share Posted February 19, 2024 As far as the esp is concerned, you simply need to resave it in the appropriate creation kit. You can port backward, though I believe most of the tools are made for LE to SE conversions. I've had troubles with converting meshes in the past, but converting the esp has never been an issue either way. So if you still want to develope in LE and then convert, do so. If you need to work in SE for the esp and then convert it for the assets that isn't an issue. I don't convert back and forth regularily, but I've also never had an issue backporting the esp. I don't think the LE CK will change the condition once set, but it's easily verified by backporting the esp. Just make sure you save an original copy. Link to comment Share on other sites More sharing options...
OneOnOne1162 Posted February 25, 2024 Author Share Posted February 25, 2024 On 2/19/2024 at 2:31 PM, sattyre said: As far as the esp is concerned, you simply need to resave it in the appropriate creation kit. You can port backward, though I believe most of the tools are made for LE to SE conversions. I've had troubles with converting meshes in the past, but converting the esp has never been an issue either way. So if you still want to develope in LE and then convert, do so. If you need to work in SE for the esp and then convert it for the assets that isn't an issue. I don't convert back and forth regularily, but I've also never had an issue backporting the esp. I don't think the LE CK will change the condition once set, but it's easily verified by backporting the esp. Just make sure you save an original copy. So, basically, you could convert a mod from SE to LE in the same way that you could convert a mod from LE to SE? Link to comment Share on other sites More sharing options...
7531Leonidas Posted February 25, 2024 Share Posted February 25, 2024 Not a modder, never converted, but I seem to remember that the BC7 compression is not accessible in LE. Link to comment Share on other sites More sharing options...
sattyre Posted February 25, 2024 Share Posted February 25, 2024 4 hours ago, 7531Leonidas said: Not a modder, never converted, but I seem to remember that the BC7 compression is not accessible in LE. That would be why you have to process the assets in a program such as CAO. As far as I know, scripts will work just fine in either game, textures typically don't have an issue in either game, but I do believe there may be some uncompatible texture types. It does seem a fairly rare occurrence though. Animations also need to be tweaked to work in the other game version. 10 hours ago, OneOnOne1162 said: so, basically, you could convert a mod from SE to LE in the same way that you could convert a mod from LE to SE? yes. The process is the same. The settings are just reversed. Be aware that the tools available are made to be used to convert from LE to SE and aren't nearly as refined when going the other way. Link to comment Share on other sites More sharing options...
OneOnOne1162 Posted February 25, 2024 Author Share Posted February 25, 2024 3 hours ago, sattyre said: That would be why you have to process the assets in a program such as CAO. As far as I know, scripts will work just fine in either game, textures typically don't have an issue in either game, but I do believe there may be some uncompatible texture types. It does seem a fairly rare occurrence though. Animations also need to be tweaked to work in the other game version. yes. The process is the same. The settings are just reversed. Be aware that the tools available are made to be used to convert from LE to SE and aren't nearly as refined when going the other way. Most of my mods don't introduce new models or animations. Usually just dialogue, scripts, etc. So if I can convert those from SE to LE by just loading them up in the creation kit then I should be pretty fine. Link to comment Share on other sites More sharing options...
sattyre Posted February 25, 2024 Share Posted February 25, 2024 2 hours ago, OneOnOne1162 said: Most of my mods don't introduce new models or animations. Usually just dialogue, scripts, etc. So if I can convert those from SE to LE by just loading them up in the creation kit then I should be pretty fine. yup that is my experience. Just resave in the CK and you should be good to go. I am not an authority on any of this, so certainly double check. Test it and you'll probably find I'm right. Link to comment Share on other sites More sharing options...
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