Jump to content

Recommended Posts

Sorry if I'm in the wrong place! And sorry for the terrible phrasing of the title. The issue at hand is this:

I'm building my first mod, a house, and ran into issues with mannequins staying put. Tried several fixes and nothing worked so my best idea now is to put placeable mannequins in the house via my character. However, when I try to place one a window pops up saying "You cannot place objects here." The cell is marked with "PlayerFaction", is there something else I need to do to allow mannequins to be placed in the house? Placing them with CK results in jump scares lol. 

 

Also, if anyone knows how to get functioning mannequins who don't have free will to roam the house when I'm not there- Id love to know. I've tried a couple different navmesh islands on and off of pedestals but nothing stops them from showing up in my dimly-lit entryway 😭

Enderal seems to work a little differently than Skyrim, as the fixes and recommendations for skyrim's mannequins don't appear to be working, but I also can't find anything online for this issue with Enderal specifically. Thanks in advance! 

Link to comment
Share on other sites

Trying to find out the same. Not sure if it helps but check out the comments on the Reddit post I made asking about this. To summarise, one of the SureAI developers said that

Quote

you probably have to setup the same things in the custom player homes just the way the ones from Enderal are, some triggers with scripts attached in the Creation Kit or something like it.

and another person said that

Quote

You need to encapsulare the cell(s) in an player-house box. Go to CapitalCityPlayerHouse cell, the blue box surrounding the entire cell is what you need in your cell/house, it defines the cell as a player home.

I'm not a modder just someone who wanted to use a modded player home and want to place my own furniture in them, so I won't be trying this, but it may be useful to you. Let me know if this helped you at all! I am hoping that if you figure it out, maybe other player home modders could also update their mods with this change.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...