csbx Posted February 19, 2024 Share Posted February 19, 2024 (edited) I'm looking for a way to only allow a location marker to be placed on the map IFF the player has travelled to and discovered the location. In other words, if the player receives a radiant quest to a particular location, I DON'T want for the player to have that location added to their map (assuming they haven't already visited said location). I'm fairly certain there's no vanilla way to accomplish this and no mod to accomplish this. Would it be doable to implement ? MODERATOR: could I get this moved to Creation Kit and Modders ? My bad ! Edited February 19, 2024 by csbx Link to comment Share on other sites More sharing options...
anjenthedog Posted February 19, 2024 Share Posted February 19, 2024 Afaik, the only locations that show up on my map on creating a new game are the main cities. I use Atlas Map Markers and basically the default settings. I think the only way it deviates from how you're suggesting is that NPC mentions (ex: Rando NPC/Guard - "Don't go near such-and-such cave/ruins, it's rilly scary!" will also cause a location to pop up (unidentified with no flag) Everything else doesn't get displayed until triggered by a quest, radiant or main, initiates it, or of course, you discover it "questless" while wandering. Link to comment Share on other sites More sharing options...
csbx Posted February 19, 2024 Author Share Posted February 19, 2024 Thanks - I was curious about AtlasMM so I'll definitely have a look. Yeah, both the rando npc guard dialogue AND the radiant system gives away to the player the pertinent location via a map marker suddenly appearing on the map for a given location. Clearly that makes sense from a gameplay perspective given that the game provides no means to find these locations without wandering and randomly stumbling upon them. But I'm super curious about finding another way to handle all of this and it would require essentially preventing these 'helpful' locational markers from appearing on the map --- unless the player literally has walked up to a given location. Link to comment Share on other sites More sharing options...
anjenthedog Posted February 20, 2024 Share Posted February 20, 2024 Atlas might have a setting for that (can't recall off hand, but it does have a lot of settings) Link to comment Share on other sites More sharing options...
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