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"replacement text" clarification


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For the topic text of a player dialogue I'm using:   I'm looking for such-and-such (<Global=csbsuchandsuchCost> gold).

Where csbsuchandsuchCost is indeed a global variable that changes over time. This GV is indeed declared as a text display global. And this works fine !

But when I use precisely this format in the info response from the npc, this doesn't seem to work.

Can I just not use this in npc responses ?

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Ah - yeah, I see. I was just using it as a means of slipping in the gold amount without the npc actually articulating it.

e.g. "you don't have enough gold (50) for that" - the spoken line would be the same regardless of the value of the GV.

Sheeeeeit.

Thanks for confirming it's not possible so I can stop going nuts about it not working !

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