csbx Posted March 4 Share Posted March 4 For the topic text of a player dialogue I'm using: I'm looking for such-and-such (<Global=csbsuchandsuchCost> gold). Where csbsuchandsuchCost is indeed a global variable that changes over time. This GV is indeed declared as a text display global. And this works fine ! But when I use precisely this format in the info response from the npc, this doesn't seem to work. Can I just not use this in npc responses ? Link to comment Share on other sites More sharing options...
xkkmEl Posted March 4 Share Posted March 4 Indeed. Response data is geared towards pre-recorded sounds, not subject to any kind of substitution or text replacement. Link to comment Share on other sites More sharing options...
csbx Posted March 4 Author Share Posted March 4 Ah - yeah, I see. I was just using it as a means of slipping in the gold amount without the npc actually articulating it. e.g. "you don't have enough gold (50) for that" - the spoken line would be the same regardless of the value of the GV. Sheeeeeit. Thanks for confirming it's not possible so I can stop going nuts about it not working ! Link to comment Share on other sites More sharing options...
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