csbx Posted March 4, 2024 Share Posted March 4, 2024 For the topic text of a player dialogue I'm using: I'm looking for such-and-such (<Global=csbsuchandsuchCost> gold). Where csbsuchandsuchCost is indeed a global variable that changes over time. This GV is indeed declared as a text display global. And this works fine ! But when I use precisely this format in the info response from the npc, this doesn't seem to work. Can I just not use this in npc responses ? Link to comment Share on other sites More sharing options...
xkkmEl Posted March 4, 2024 Share Posted March 4, 2024 Indeed. Response data is geared towards pre-recorded sounds, not subject to any kind of substitution or text replacement. Link to comment Share on other sites More sharing options...
csbx Posted March 4, 2024 Author Share Posted March 4, 2024 Ah - yeah, I see. I was just using it as a means of slipping in the gold amount without the npc actually articulating it. e.g. "you don't have enough gold (50) for that" - the spoken line would be the same regardless of the value of the GV. Sheeeeeit. Thanks for confirming it's not possible so I can stop going nuts about it not working ! Link to comment Share on other sites More sharing options...
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