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Helldivers 2: Change Enemy Model Color/texture/lighting properties after Death


w4ve808

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I would make a request to turn off the enemy model post-death but there are mechanics involved with ragdoll physics still causing damage to the player. 
As an alternative, let's make a QoL change where you can clearly tell when the enemy HP is zero by changing something about their model to indicate that they're actually dead. 

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