GETbacon Posted July 5, 2009 Share Posted July 5, 2009 I come up with weird ideals, anyways the rules are simple just tell the community for an awesome spell and the level of skill needed also whether or not if it touch ranged or spell here's my favorite 20 points of ranged shock damage (note: fire and frost may be used instead or along side) and a ranged 90% shock weakness (note: replace shock with type of damage or add type of damage weakness) and for added kick a ranged 50% weakness to magic ( note: this can replace all the other weakness) and if you lower some stuff you can do it at 25 destruction but this need level 50 and soul trap If wanted. I hope this will help some noobs or maybe a vetireni (side note: I use ooo also include this too) Link to comment Share on other sites More sharing options...
David Brasher Posted July 8, 2009 Share Posted July 8, 2009 It is almost not fair being a powerful mage. My mage has a great thief spell. It is fortify security 80 points for 3 seconds. The short duration makes it a cheap spell to cast, and time stands still while you are lockpicking. My security skill becomes 100 and I never break a single lockpick unless I am really being clumsy and stupid. I have a similar spell to make my mage a master armorer, but it is a bit silly because the only thing he has to repair is his dagger which he almost never uses. Link to comment Share on other sites More sharing options...
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