Jump to content

Blender 4.0 & latest pyNifly


Recommended Posts

FYI: That doesn't work.

It looks like it does, as the exported nif looks like any other, except for the TriShapes using another node type, which can be converted to a BSTriShape. Flags need to be set etc. The nif will show up in Nifskope & Elric has no problems with it.

 

...but CK & FO4 CTD immediately when they are in view. (so, adding new, edit or preview will CTD, in-game if its visible, CTD, go to [workshop]menu... CTD.

 

I imported the (bad) nif with blender 3.1 and an older (working) pyNifly & exported it to new nif again, still CTD.

 

Exported it as .obj, imported that into Blender 3.1, exp[orted new nif & now they work again.

 

So, be warned: It looks like it works, but the nif is corrupt (you just can't see it / find what is wrong)

 

Link to comment
Share on other sites

Did pyNifly already update for 4.0? Because I remember reading a reply from the author on github some time ago that it doesn't work with blender 4.0 yet. I personally circumvent the problem by keeping an older version of Blender on my drive just to work on Fallout stuff, whereas 4.0 is used for everything else.

Also: you might need to adjust flags after converting from a LOD shape to a BSTrishape.

Link to comment
Share on other sites

2 hours ago, 84Cronos said:

Did pyNifly already update for 4.0? Because I remember reading a reply from the author on github some time ago that it doesn't work with blender 4.0 yet. I personally circumvent the problem by keeping an older version of Blender on my drive just to work on Fallout stuff, whereas 4.0 is used for everything else.

Also: you might need to adjust flags after converting from a LOD shape to a BSTrishape.

No, not that I'm aware of.

Got a new workstation, so had to reinstall everything and from the Blender site you can only get 4.0. So that's what I used and it appeared to work, but so far it just causes CTD's. (with everything set as it should, incl. flags)

Still have my old one, so I reverted back to that one and meanwhile got an older Blender install etc. Took some effort as the .blend file is not downwards compatible so to preserve my last edits (done with 4.0) I had to take the .obj route.

Which means restoring materials etc. for all my DMSTC pieces. Still working on that.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...