MasterZaphkiel Posted March 16, 2024 Posted March 16, 2024 so I added light effects to both my character and equipment, the effect disappears during cutscenes for character but not equipment, any idea how to keep the effect for character during cutscene? new entry "ZAP_LIGHT" type "StatusData" data "StatusType" "BOOST" data "DisplayName" "h4ca6521cg3699g4e7eg8a30g7a4e8a239627;2" data "Description" "h3d3eeb1eg72feg4fb5g9065gfe280e527a86;2" data "DescriptionParams" "Distance(15)" data "Icon" "Spell_Evocation_Light" data "Boosts" "GameplayLight(15,false,0.1)" data "StatusGroups" "" data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator;IgnoreResting" data "IsUnique" "1" data "StatusEffect" "9e863d8f-a1f5-4f68-88ca-ddb56828c8d8" <node id="GameObjects"> <attribute id="MapKey" type="FixedString" value="04219190-4374-429d-84d2-88c0641f482f" /> <attribute id="Name" type="LSString" value="ZAP_Plate" /> <attribute id="LevelName" type="FixedString" value="" /> <attribute id="Type" type="FixedString" value="item" /> <attribute id="ParentTemplateId" type="FixedString" value="34a71679-0ab5-4fd4-bba8-d6ad341ee490" /> <attribute id="VisualTemplate" type="FixedString" value="d5b4406e-bf48-d9eb-65c0-9d4e35057a60" /> <attribute id="PhysicsTemplate" type="FixedString" value="1b14b2dd-0da2-c855-2b8e-860ef8a143a1" /> <attribute id="DisplayName" type="TranslatedString" handle="h8e9ff17dgceb4g41a0g8f4bg25017a94c43f" version="1" /> <attribute id="CanShootThrough" type="bool" value="True" /> <attribute id="WalkThrough" type="bool" value="True" /> <attribute id="Icon" type="FixedString" value="Item_ARM_Nightsong" /> <attribute id="Stats" type="FixedString" value="ZAP_Plate" /> <attribute id="Description" type="TranslatedString" handle="h4313dcfag5ebeg4004gad23g0c2082634fcc" version="1" /> <children> <node id="StatusList"> <children> <node id="Status"> <attribute id="Object" type="FixedString" value="ZAP_LIGHT" /> </node> </children> <node id="GameObjects"> <attribute id="CharacterVisualResourceID" type="FixedString" value="" /> <attribute id="Icon" type="FixedString" value="" /> <attribute id="LevelName" type="FixedString" value="" /> <attribute id="MapKey" type="FixedString" value="cbfb30d4-42c9-42a9-b8ff-5a46a2ad709a" /> <attribute id="Name" type="LSString" value="ZAP_BaseMale" /> <attribute id="ParentTemplateId" type="FixedString" value="cee79608-12bc-47dc-8577-d2e46e8ba48d" /> <attribute id="Race" type="guid" value="380159a0-602e-4d89-bc61-11fd7174c5b8" /> <attribute id="Type" type="FixedString" value="character" /> <attribute id="Title" type="TranslatedString" handle="he34fef00ge7d4g4256ga275gfcce62c4d916" version="1" /> <children> <node id="GameMaster" /> <node id="LocomotionParams" /> <node id="OnDeathActions" /> <node id="StatusList"> <children> <node id="Status"> <attribute id="Object" type="FixedString" value="ZAP_LIGHT" /> </node> </children> </node> </children> </node>
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