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Mesh Modding Issue?


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I am trying to create a mashup outfit of some of Viv's stuff and the belt bit from the dalish keeper armour to replace the EF arishok armour so I can use it for formal wear. However, I've run into a problem and I have no idea how to fix it. Everything looks fine in Blender and in Frosty Editor, but in game parts of the mesh are stretched into the great beyond. 

Does anyone know what causes this or how to fix it? I would greatly appreciate the help!

Picture of what I mean, since its too large to attach: [link]

Edited by outofserotonin
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