DieFeM Posted March 24, 2024 Share Posted March 24, 2024 Yes, I understand that, and using the AllowPlayerVoice keyword is the option you're looking for, but mods using XDI merge the keywords in to their mods to avoid having to add XDI.esm as master of their mod, therefore those mods need a configuration file in which is set the form id of the respective keyword. I've only seen this setup in Fallout 4 - Point Lookout, and I'm not sure how it works for the AllowPlayerVoice since Fallout 4 - Point Lookout doesn't makes use of player voice. You see the contents: [XDI] Plugin=CWPointLookoutFO4.esm ActivationKeyword=1EAEB ResultGlobal=1EAEC I can't find any documentation so, if that's your case, you'll need to ask to the author of XDI (registrator2000) about it. Link to comment Share on other sites More sharing options...
Recommended Posts