RickTheBlack Posted April 3, 2024 Share Posted April 3, 2024 Prologue I love mods where you can make your own character audibly say something, depending on the situation, that's why I use PC Head Tracking and Voice Type by HHaleyy, especially the B.Y.O function where you can put your own sound files that would trigger at some events or actions. What really irks me is, that I can not respond to anything on my own will. So I got an idea. The Idea What if you could press certain combination of buttons and respond with what sound files you have in the mod which the sound files would reside in a similar way the aformentioned mod has. I already have a structure for sound files and descriptions for those folders. The way this mod would work is similar to Team Fortress 2 commands, but more specifically the games SMITE and Paladins: Champions of the Realm. Specifically like THIS ← watch the video there on how I imagine it would work exactly like that in Skyrim. The Point? Combining this mod with PC Head Tracking and Voice Type B.Y.O and Dragonborn Voice Over would make your player character be more lively and less mute and all three of these mods would complement each other nicely. The 1st mod is for your pc to be more lively with added custom voice pack that triggers sound files based on your action or events, the 2nd mod works only as for your pc to be able to talk audibly in dialogues, and the 3rd mod I am writing about and would want to make, is for you, to make your pc respond to whatever you want with the button combination. So what's the issue? Mainly me, for I have no talent in coding and whenever I tried to learn it, it always went over my head. That's why I'm making this post here, looking for someone who has a talent in it, helped me to create this mod and make my dream come true. Truth is, the heavy lifting would have to be performed by you. Ok, me as a talented mod creator, if I help you, what should I expect? Well, as I said, you would need to do the heavy lifting of creating the files and scripts for the mod to work. You would need to make a window where the commands would appear preferably on left midle, MCM file where you can edit certain aspects of the mod like choosing for users to pick between paused menu and unpaused menu, whether the sound files would play in order, random and random not repeating previous file, whether you can use certain movements when the window is opened. The mod should be able to support max 50 sound files (if that is possible) in designated folders which I already made. The mod should be able to automatically detect the number of sound files in each designated folder and not play a "silent missing sound file". There might be more to it as the development would go. And I would be eternally grateful of course. If you are interested, hit me up. I uploaded the file for how I imagine the folder structure should look like for the sound files. This folder structure acts as an empty placeholder where sound files can be added by anyone and the mod would use that. Player Voice Guided System Responses.7z Link to comment Share on other sites More sharing options...
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