JellyFishInLoop Posted April 6 Share Posted April 6 (edited) Spoiler Scriptname tttExecutionScript extends ActiveMagicEffect Function OnEffectStart(Actor aktarget, Actor akcaster) if akcaster.GetEquippedItemType(1)==0 AkCaster.PlayIdleWithTarget(h2hkillmovecomboa00, akTarget) else if akcaster.GetEquippedItemType(1)==1 AkCaster.PlayIdleWithTarget(1hmKillMoveGrappleStab00, akTarget) Endif endif EndFunction Idle Property h2hkillmovecomboa00 Auto Idle Property 1hmKillMoveGrappleStab00 Auto I’m not sure that this will generally work as it should, as far as I understand, triggering killmoves with spells is an extremely unstable thing. Maybe I should quit this idea Edited April 6 by JellyFishInLoop Link to comment Share on other sites More sharing options...
JellyFishInLoop Posted April 6 Author Share Posted April 6 Solved by adding an underscore before the name and selecting the property manually Link to comment Share on other sites More sharing options...
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