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I can't apply animation in the script because of the number at the beginning of the title...


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Scriptname tttExecutionScript extends ActiveMagicEffect  
    Function OnEffectStart(Actor aktarget, Actor akcaster)
     if  akcaster.GetEquippedItemType(1)==0
        AkCaster.PlayIdleWithTarget(h2hkillmovecomboa00, akTarget)
      else
     if  akcaster.GetEquippedItemType(1)==1
         AkCaster.PlayIdleWithTarget(1hmKillMoveGrappleStab00, akTarget)
     Endif
     endif
    EndFunction

    Idle Property h2hkillmovecomboa00 Auto
    Idle Property 1hmKillMoveGrappleStab00 Auto

I’m not sure that this will generally work as it should, as far as I understand, triggering killmoves with spells is an extremely unstable thing.
Maybe I should quit this idea

Edited by JellyFishInLoop
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