JellyFishInLoop Posted April 6, 2024 Share Posted April 6, 2024 (edited) Spoiler Scriptname tttExecutionScript extends ActiveMagicEffect Function OnEffectStart(Actor aktarget, Actor akcaster) if akcaster.GetEquippedItemType(1)==0 AkCaster.PlayIdleWithTarget(h2hkillmovecomboa00, akTarget) else if akcaster.GetEquippedItemType(1)==1 AkCaster.PlayIdleWithTarget(1hmKillMoveGrappleStab00, akTarget) Endif endif EndFunction Idle Property h2hkillmovecomboa00 Auto Idle Property 1hmKillMoveGrappleStab00 Auto I’m not sure that this will generally work as it should, as far as I understand, triggering killmoves with spells is an extremely unstable thing. Maybe I should quit this idea Edited April 6, 2024 by JellyFishInLoop Link to comment Share on other sites More sharing options...
JellyFishInLoop Posted April 6, 2024 Author Share Posted April 6, 2024 Solved by adding an underscore before the name and selecting the property manually Link to comment Share on other sites More sharing options...
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