csbx Posted April 7, 2024 Share Posted April 7, 2024 (edited) Perhaps I misunderstood, but I thought in reading the CK wiki, I could define and build an array in the Event Oninit() and then reference that array (e.g. by checking what MyArray[index] is) from any functions in the script. I couldn't seem to get that to work. I have a couple of functions (in the same quest script) that overlap in their usage of a large array (50+ entries) and I would like to avoid doubling up the code. Is it possible to make this work ? Edit: Ah - I see. I split up the declaration as the example in the wiki suggests, put the latter portion in the Oninit and it worked beautifully. Edited April 7, 2024 by csbx Link to comment Share on other sites More sharing options...
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