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(Mod Request) Dialogue/Event Trigger Script Menu


DinoRing

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A dialogue trigger script menu that triggers selected dialogue in camp/house, missions or anywhere else that triggers missable events at camp such as people at camp walking over to you triggering a item request, asking why you haven't got food or money donated to the camp, asking why the protagonist standing and doing nothing at camp or discussing past events or event such as dutch and hosea arguing some might be unavailable because of the certain chapters/epilogues you're it will show which chapters/epilogues this event can be triggered this menu could also trigger random encounter at locations it pops at if its multiple locations the player can pick where they want that random encounter to be at example snake bite man can pop up in different locations so if you choose to trigger the snake bite man it will then open another line in the trainer asking which location you want this be trigger showing all locations on the map they will show it the they show where you want to teleport on the rampage trainer mod it shows a red waypoint once you choose which one you go over to the location you go over there and it would trigger this script could also disable random encounters and camp/house event if you want to play the game with no encounters it can be an amazing script menu you want to have a save game that has not missed any dialogue it will probably take a long time to have this script menu be made but its a idea I suppose thanks for hearing me out

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