BuzanTheFriendly Posted April 10 Share Posted April 10 So I am currently working on a mod where you get 2 temporary companions you have to bring back to a cell so they can stay there. I've been having a couple issues with them? There's a chance in combat that they just walk away back to where I put them in the Geck I guess. They're just really fussy and break easily like if they walk over a landmine they just go back home. Because theyre not meant to be companions you fiddle with I assumed i'd be fine with just a follow-package and setting them to the playerfaction but they're just not consistent at all. It's weird too because I removed their original packages when they begin following you with a script but I think theyre reverting to them which is just odd. Link to comment Share on other sites More sharing options...
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