SameOldBard Posted April 10 Share Posted April 10 Hi, I want to apply a shader effect to a rock. What is the proper way of doing it? I want to have it playing something of a desintegration shader and although I could use the one I did by calling AddSpell on an Actor, but I am not sure how to have the same working on a non Actor. What am I missing? Thanks, OldBard Link to comment Share on other sites More sharing options...
LarannKiar Posted April 11 Share Posted April 11 If the shader is an EffectShader form, you can use Play() and Stop(). theEffectShader.Play(theTargetReference, -1.0) theEffectShader.Stop(theTargetReference) Link to comment Share on other sites More sharing options...
SameOldBard Posted April 11 Author Share Posted April 11 36 minutes ago, LarannKiar said: If the shader is an EffectShader form, you can use Play() and Stop(). theEffectShader.Play(theTargetReference, -1.0) theEffectShader.Stop(theTargetReference) Hmm, I tried that, but nothing happened. Maybe because it is a rock? It does not fade when disable, for example. Link to comment Share on other sites More sharing options...
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