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Apply shader effect to a static ObjectReference


SameOldBard

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Hi,

I want to apply a shader effect to a rock. What is the proper way of doing it? I want to have it playing something of a desintegration shader and although I could use the one I did by calling AddSpell on an Actor, but I am not sure how to have the same working on a non Actor.

What am I missing?

Thanks,

OldBard

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