Gabu19 Posted April 11 Share Posted April 11 I recently posted a mod. Cool Drugs https://www.nexusmods.com/skyrimspecialedition/mods/116356?tab=description I originally planned for it to just be a private mod I made for fun, but it expanded into something much bigger that I still want to try and add more to. I'm somewhat knowledgeable about Oblivion's scripting, but this is my first try at attempting scripting for Skyrim, and it looks kind of different to me. Basically, I want to try and add a script to the drugs added in the mod so you can have a random chance to gain addictions (like in Fallout) that only apply negative effects when off the drug. I'm guessing from my limited knowledge that this can be done by applying a script that randomly decides to apply the addiction when the effects of the drug wear off and also detects if you already have the addiction and temporarily removes it until the drug effect wears off if you already have the addiction. I would definitely appreciate some help with how I can make a script like this. Also, I want to make bandits or any other enemies that spawn with any of the drugs have a random chance of using them in combat, which I'm guessing could be way easier. I'd still like to hear any pointers on how to do that, but I have a feeling I could figure that one out on my own more easily. Link to comment Share on other sites More sharing options...
dylbill Posted April 11 Share Posted April 11 From what I understand, scripting in oblivion vs scripting in skyrim is pretty different. I'd recommend reading through this section of the papyrus wiki: https://ck.uesp.net/wiki/Differences_from_Previous_Scripting For what you want to do, you'd attach a script to the magic effect used in your drug (potion) with an OnEffectStart and OnEffectFinish event to handle the addiction. A very simple example would be something like this: Scriptname DrugAddictionScript extends ActiveMagicEffect Spell Property AddictionSpell Auto Event OnEffectStart(Actor akTarget, Actor akCaster) If akTarget.HasSpell(AddictionSpell) akTarget.RemoveSpell(AddictionSpell) Endif EndEvent Event OnEffectFinish(Actor akTarget, Actor akCaster) akTarget.AddSpell(AddictionSpell) EndEvent Also here's a good video series on scripting for skyrim if interested. 1 Link to comment Share on other sites More sharing options...
Gabu19 Posted April 11 Author Share Posted April 11 Ah, thanks. I'll look into those whenever I decide to give the scripting portion of my mod a try again. As of right now, I decided to take a bit of a break from it today, mostly. I couldn't help myself from doing a little thinking. Link to comment Share on other sites More sharing options...
Recommended Posts