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Salt pans and Sherpa update


IlComico

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Before starting, I would like to point out that after careful analysis the "always necessary" evoker expansion could be focused on scrolls!
Produced with the seal stone at the Atronach and would make much more sense, especially in the case of the "toon world" expansion as each scroll would be a page,
therefore you would stock up on "summoned kamikaze skull" for example, instead to create the "goblin attack force" scroll you would need "ogre teeth" from rare curious.
As you can see the idea is very solid and linear because in truth it originally had to take place at the bard academy through a quest focused on an ancient art called "artist-mage",
with its skill tree that started from fast summoning okami drawing/animals to arrive at the artist-dragon through musical instruments and the summoning of dragons!
Not to mention the forbidden schools such as: sewing which evoked leather or latex dolls through black soul gems and programmers who literally evoked powerful Dwemer/mechanical constructs through the command console.
Therefore referring to a distant culture (that of the empire).
I don't know if I talked about it many years ago, but strangely in Solitude an expansion takes place in the sewers...
Solitude is pervaded/corrupted by madness and I think it's more a reference to radioactivity.
I have always wondered which city would have the best opportunity to reach the future while maintaining the past architecture....
Solitude is located on a severely eroded coast, judging by how it looks, the rock itself is calcareous in nature,
consequently the water is assumed to have a high salt level, so a salt pan needs to be made and the one lying near Dawnstar where the guardian crab is fought would be perfect!
I am aware that there is a mod that adds salt mines, but where there is salt there is also chalk and it is carcinogenic,
in practice it is not true that the inhabitants preferred the impure salt found underground to that obtainable from the sea.
Indeed, given the historical period (castles) and the high presence of barbarians it would make sense to prefer a mine, but almost all the mines in Skyrim are besieged by "hostile presences",
I highly doubt that given the preparation and management skills of the officials of the empire & Solitude they did not decide to exploit this opportunity.
Not to mention that the salt does not appear in veins, but in walls, in short, the animation should be endless like when chopping wood,
but with the difference that in reality we encounter other problems such as impurity and safety of the quarry.
So for reasons of balance, realism and lore it would be more suitable to find piles of salt that can be regenerated over time or a real salt pan with a shopkeeper who sells you salt and a possible quest.
They are from the north and go in the snow with patches on their foreheads.
It is necessary to arrange and create cloaks or common clothes that have the purpose of protecting completely or almost completely from the cold during explorations and travels.

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