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[Mod Request] My Time at Sandrock Food Fix


chloraphorae

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The food items in Sandrock are, in a word, ridiculous. Almost all food items heal your character by a massive amount, yet they - the rare food items that actually do- give you only enough energy for a few hits with a pickaxehammer. These items should be switched for a more fun -and less hairbrained- experience. So instead of "Jerky" giving [+10 Stamina] it'll be [+10 Health] or instead of "Omelet" giving [+78 Health] it'll give [+78 Stamina]. This should be considered a balance patch imho. The game seems to enforce the idea that "you won't die but you can't do anything either, so either go to sleep or wait 20 minutes for the fireside meeting." As a side note, I'm honesty tired of making HUGE batches of food only to use them all in one or two dungeon trips.

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