TheUndert0ker Posted July 5, 2009 Share Posted July 5, 2009 Well I've had to reinstall FO3 many times now as it seems I'm unable to play without a large amount of mods, but the more mods that go in the greater the risk of games becoming unplayable. Right now my current game went ok for a while, then random crashing and then crashing every time I try to load. FO3edit doesn't show and fatal errors, but there are a few errors on there, one involving Point Lookout dialogue. Also having problems with followers, they wont come inside with me. Any help appreciated. Here's my load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmCALIBR.esmCRAFT.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Main File.esmHairPack.esmMercDuster.espBlackWolf Backpack.esphair_add_npc.espWeaponModKits.espDanWessonPPC357(CALIBR).espMart's Mutant Mod.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Broken Steel.espMart's Mutant Mod - No Corpse Flies.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Anchorage.espCRAFT - Activation Perk.espkikaiEquipment.espGreenWorld.espComp_dont_steal_xp_hereticus.espExistence2.0.espKelseyCompanion.espMiniHideout.espArmored Vests.espF3UmpaAnimation.esp Total active plugins: 34Total plugins: 47 Link to comment Share on other sites More sharing options...
mechine Posted July 6, 2009 Share Posted July 6, 2009 Well yeah I totally agree Wait, what were we talking about? Fatal errors an FO3edit you say, sounds like an advanced use for itmost just use it that way to find small item conflict errors or big red ! There is not interface or program that will tell you if you have errorsor even what they mean, besides a bunch of numbers.You have to just read an read an know what does an does not work. Followers not comming inside sounds like a navmesh problem, idk see if caring an sharing companions or whatever can help with itPlus if it's a player made cell they may have not put a navmesh in itwhich would not allow npc's to walk around in there, messy huh LOLZ Okay so you don't have anything as far as compatablity patches for FWE to work with MMM Also there is nothing you have to allow WMK to work with anything else that changes loot lists an such WMK is great, I liked it, but ditched it because it conflicted, Also when I looked at the meshes inside WMK it's messy, To tell the truth, unless WMK get's a nice update soon I'd drop it an if I wanted things like extended clips or optics then just use Custom player made weapons, and then again you could always make your own versionsAll you really lose is the ability to make weapons an such in gameWhich you should probably look into CRAFT, There's a mod now that allows you to make all the weapons in FOOK via a work bench, which is wild. But anyway, yeah, If you simply must have that messy WMK an hey nothing is wrong with messy, I for one like clean stuffI had a gun with a hammer missing an it caused a crashnon messy stuff avoids this, but if you really wanted you could find compatiblity patches for WMK an also maybe even instal it last in different spots in the load order until it doesn't crash. Next, you really need to spend time putting stuff that does the same thing together Most of the little stuff esp plug in's for like a gun or a armor, tiny mods don't really matter where you put them, but it is best to put your largest mods in size first after the ESM's What's so special about FWE anyway, Stuff like FWE an XFO looks cool, but I mean Seems kind of lame if you ask me, besides the hard to understand path to install themI could be wrong, and I'll look at FWE again, At any rate The only thing that causes more Problems than DLC's is FWE, an then maybe WMK, LOLZ Or so you hear on the net in the mass of flames these get.But then it doesn't look like you have FOIP built into that loadFallout Inter operability program or FOIP, compatibility patchesThey usually go right after the esp to which they patch tooso like MMM-NonFOOKFWE.esp would be right after MMM.esp I thinkbut before the optional MMM stuff. If you ask me the FWE, XFO stuff is just a bunch of stuff put in one modYou can get most of that stuff in small mods spread around nexuswhich are more easy to work with. Just a thought. Also MMM should be last in the order Also MMM just got a rather nice update, which put it way past the point of uber awesomeness Crashes like you are having, or well discribed sounds to me like a red flag for a bad patch set upPlus the lack of compatibilty patches, an shady installs Installing 25 times isn't bad perse, you learn more each time an the end result which is the world you builtwill turn out better an better each time So what kind of patch ya running To make it simple for ya, If I had two grapics cards SLI I would be running 1.5 plus FO3edit master update, or 1.6 plus FO3edit master updateThere are other reasons to use 1.5 an 1.6 besides haveing SLI or crossfirePretty simple, patch to 1.5 1.6 then find the FO3edit.exe right click, create a shortcutright click the short cut, propertys, see the target lineYou wana add a space then -masterupdate so it looks like this "C:/FO3edit" -masterupdate Something like thatI don't know what the target line says, don't change that part just add the -masterupdate part, then run the short cutit will load stuff an display all that, if there is a errorthen you can either ask the mod that caused the error's makerto fix it, or open that mod set to active in GECK an hope that GECK will prompt to auto fix, if it does say yes then savethen run master update again, if it errors again, delete the mod and move on, once you get master update to finish, then you just click the X to close it an it will save then just run the same master update each time you add in new mods, pretty easy after the first time. Then if I only had one Grapics card, I'd run 1.0.15 plus the fake patch mod an pathYou'll have to find Fake patch on nexus download it then follow the link in the discription on Nexusto follow the thread on another site that tells how to do it But this is comming from someone that doesn't use DLC's Which brings up something elseHad you say, Put your title of this post as "Constantly Crashing with DLC's" Then I wouldn't have replied, as DLC requrie more specialized diagnosis an repair plus set upYou really wana know what to do then ask someone that uses DLC's Update your grapics drivers recently, Defrag your hard drives?, You do know to install The bethesda file outside of program filesin it's own folder, or even on a seperate hard drive from the system drive. How much data is in your Desktop.Tons of files an stuff on the desktop may crash you upon exiting the game causing a lock up between transfering from the games shell to the windows shell, but it's not such a bad problem, it is in the background though. Running a poop ton of mods isn't such a big deal, provided that you can now do clean installs.By clean I mean you don't auto install, install manually, following the path in the Zip/rarthen also looking in your data file to see what it will replace. Also taking note that things that mod the same thing like loot lists or weather or hair all conflict with each otherWhat I do is have 100-200 mods already downloaded an install them all at once watching an reading everything in there for red flags that say I can't use I'll put the downloaded Zip/Rar files that I end up installing in a folder named Doneas in I"ve done them, then put the stuff that threw up a red flag in Not doneto either edit later to use with what I have or just delete. You can also add mods one at a time slowly over time, then hey if there is a crash then you know, because for one the all at once mod leaves you with another 2-3 hours tweeking the load order after you finish installing, which is wildbecause right after you just install 150 mods the load order is vastand all mixed up, like the fallout.esm in the middle FOMM, FOSE ? You should if you don't use them... Did you know there is a CRAFT to be able to make Calibr ammo? Also it doesn't look like you have a lot of Calibr guns, but a lot of them conflict with things. Don't worry I'm about to drop 50 stand alone calibir guns that won't conflict, and also have had the messy meshes cleaned up.It's been a long long long drag of work work work on it. What's so bad about FOOK, besides it being huge? 2.0 comes out soon. You can also follow the ultimate load order, it's outdated, but still you'll learn a lot of good tricks to very clean installs, part of why ultimate load order works as well as it does is because it's a very clean install. Just search ultimate load order on nexus. After I did the ultimate load order I ended up with a bunch of stuff I didn't wantso after a while I deleted it an started over, then applying what I had learned to get what I wanted to use, It turned out pretty good, but with any build you end up with problems getting the load order just right.This last time I ended up with stuff I knew I wanted, but it took so much work I stopped working on it.I'll paste it below. Maybe after I get this mod done I can start working on it again. Fallout3.esmCRAFT.esmCALIBR.esmFOOK.esmRI_Core.esmSharing and Caring Companions.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmScenic_Loading_Background.espUnofficial Fallout 3 Patch.espFOOK.espFOOK - Tougher Enemies.espFOOK - Owned!.espFOOK - Free Play After MQ.espFOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.espFOOK - Additional Power Armor Training.espFOOK-ReducedFireDuration.espRI_Base3.espRI_CrippledEffects.espRI_DoctorCost.espRI_PNeeds2S.espRI_Alcohol.espRI_FOSE.espRI_LootTableRI.espRI_LootTablePN.espCRAFT - Activation Perk.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espFOOK Weapons - CRAFT.espCRAFT - Workbench and Crafting Expansion combined.esptbase.espPrimary essential.espSecondary essential.espButch essential.espEssential death time 60 secondes.espUber Dogmeat.espUltra Olney.espNailedToDeath.espGPs Oasis - Clean Water 1.1.espMTC MoreGuardsInBigTown.espcollectionagent_improved.espMore Merchant Caps.espreal deputy weld V0.2.espFallout 3 Girls Redone.espBetterButler.espPotw V0.6.espFollowMe.espFollowersRelax.espSammy The Singing Robot.espRivet_city_security.espNot alone in the Wasteland anymore.espCaravanUpgrades.espNPCs Sleep Tighter.esproyphilipsveryevilwmask.espHeights.espMoreMapMarkers.espGoreMod.espOasisStorage.espMegaton Tweaks 1.28.espRecieveTenpennySuite.espForge.espFireLightFix.espQuantumPipeV2.espTheManBehindTheCurtain.espGalaxyNewsRadioFix.espVault-Tec Experimental Dimensional Safe.espamjygold bars.espUsableCigarettes.espAfrosNukaCola.espIceColdWater.espMRE.espFalloutFood.espHAZdrugs.espInebriation-FOSE.espAD-BAND MOD.espPretenderMask.espskeleton_Mask.espScubaTank.espNippyClothing.espZumbsDarkerSunglasses_no_replace.espLuckySpecs.espAviators.espArynnsSexyLeatherdress_EV.espBPV.espneocap.espPop Culture shirts.espfu_outfits.espSCC Armor.espREJillOutfit.espDaves Special Gift.espDoctorOfTheWastesBeta1.05.espCybernetic Implants Xangi.espRestoreLife.espF3UmpaAnimation.espThe Groovatron.espExplosive Entry.espDK_BulletTime.espT_R_A_S_C_H.espBottle That Water.espMagic Fingers Perk.espDree Perks.espMelee-UnarmedPACKeng.espKaBOOM.espLessBouncyGrenades.espLaserSword.espJQ-DuncanSword.espWieldableTorches.espModern weapons.espHZ_Glock.espSunGlassesFX.espTL_Color.espMaxLevel100.espVATS - MCE.espVatsLongerDistance.espPrecision_AutoAim_6000.espHZ_MoreShells_Extreme.espno blur on hit.espExtreemeLongDeathCamera.espVanity Camera Mod.espRivens_Eyescapes.espUltra pip-boy light.espWasteland Weather Overhaul .9.espFellout-Full.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Radioactive Rain Plugin.espMart's Mutant Mod.espRI_PNMMM.espMart's Mutant Mod - FOOK.espMart's Mutant Mod - Increased Increased Spawns.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Feral Ghoul Rampage.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - No Geckos.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - No Floaters.espMart's Mutant Mod - Hunting & Looting.esp Link to comment Share on other sites More sharing options...
TheUndert0ker Posted July 6, 2009 Author Share Posted July 6, 2009 Wow thanks for the reply. I deleted my data folder and reinstalled FOOK, MMM and a few other mods, haven't had time to really test it yet but at least I can get it running. I think FWE just causes too many problems, so I won't be using it for now. I'll have to look into the crafting thing, that sounds really cool, I got it with FWE but couldn't figure out how to make anything. Link to comment Share on other sites More sharing options...
Recommended Posts