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[Mod Request], (Dragon's Dogma 2), Faster lock on, Better lock on range and projectile range for Magick Archer


Keihatsu

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Would like What the title says. Would love if projectiles behaved like in the first game as well IE not having to lock on to hit and being able charge and release a skill even if I'm not locked on to an enemy like you could in the first game but that's probably impossible but if anyone could make it i would love it i hate my projectiles just vanishing into thin air or passing through an enemy cause i was not locked on.

Edited by Keihatsu
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