John5130 Posted July 5, 2009 Share Posted July 5, 2009 Hi everyone I had previously edited the Sawed-off Shotgun in GECK to use 2 hands. Worked Perfect untill I installed DLC, now it uses different reload animation (Gauss Rifle I think). I have tryed to get the Sawed-off to use the same animation as the Doubl-Barrel Shotgun from Point Lookout without sucess. :wallbash: I was wondering if there was anyway to get a Sawed-off to use proper reload animation and be 2 handed, either the same as the Sawed-off uses when it is used like a pistol, or like the Pointlookout Double-Barrel Reload. Aditional Info:Default Sawed-off Animation-ReloadD-OneHandedPistol (before the DLC I changed this to "Two Handed Automatic") Double-Barrel Shotgun Animation-ReloadG (reload animation would be perfect but the Sawed-off model doesn't move)-TwoHandedRifle (thumb sticks out a bit past the barrels but can be overlooked) Link to comment Share on other sites More sharing options...
Rockatanskiy Posted July 6, 2009 Share Posted July 6, 2009 If you want proper animations, the only way to do this would be to change the model. Assuming the double barrel model is based on the sawed off, you might just be able to replace the nitrishapedata of the uncut barrel with the shortened one. If the models aren't proportionate, you will probably need to open it in blender and cut off the ends of the DB shotgun. Link to comment Share on other sites More sharing options...
John5130 Posted July 6, 2009 Author Share Posted July 6, 2009 Thanks, that worked :thumbsup: Link to comment Share on other sites More sharing options...
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