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Fallout4, FO4SE and the Mods


MikeCobalt

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11 hours ago, subaverage said:

I suggested to start the game from the game main folder's f4se_loader.exe to exclude that MO2 might be the problem. If you do so and the problem persists the last thing I could think of is that the installation of F4SE might not be ok. You could try to install F4SE again. Make sure that you extract the files to the same folder where the Fallout4.exe ist and that the F4SE version matches your game version.

Ok, well the Fallout4 I just downloaded and installed 5 or 6 days ago from Steam, and the Script Extender is the current version as of that same number of days ago, so it would seem both are the very latest version (I did not get the VR version of the Script Extender).

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On 4/23/2024 at 3:43 AM, subaverage said:

I suggested to start the game from the game main folder's f4se_loader.exe to exclude that MO2 might be the problem. If you do so and the problem persists the last thing I could think of is that the installation of F4SE might not be ok. You could try to install F4SE again. Make sure that you extract the files to the same folder where the Fallout4.exe ist and that the F4SE version matches your game version.

Loading the game using the Main folders f4se_loader does load well enough, the menu comes up about the mods will be excluded and Yes or No, just what I expected it to do. What is there to look for loading that way. I have looked in the MO2/Archive window and all of the loaded scripts are listed and checked plus the left side shows no Overwrite icons and Information tab shows no conflicts. This is like MO2 simply does read the scripts it has loaded and checked. Odd though, scripts in the other mods do work., that would tell me it's the Mod, but at this point, I don't know.

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