GreyLily03 Posted April 23, 2024 Share Posted April 23, 2024 I'm rather new to new vegas modding and have been trying to make a feature where the player needs a certain skill amount in order to be able to disarm mines, with the amount of skill depending on what kind of mine the player is trying to disarm: plasma, frag, bottlecap, etc. I've managed to create a script that does this skill check and set it to run with an "OnActivate" event handler on mines, and the script runs fine but the problem is I need to be able to prevent the player from activating mines the default way, ie disarming them regardless of skill. It seems you can't set a script with an OnActivate block to override this behavior on projectiles so I'm wondering how else I might be able to do this? Any help is appreciated. Link to comment Share on other sites More sharing options...
ebizoe Posted April 24, 2024 Share Posted April 24, 2024 ShowOff:OnPreActivate event-handler from ShowOff NVSE Plugin will cover that. Link to comment Share on other sites More sharing options...
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