LuckyNedPepper85 Posted April 24 Share Posted April 24 (edited) Hi everyone. I just had a question I'm curious about. I have several weapon mods installed for New Vegas, and I decided to use this sort of script to add them to leveledlists so NPC's will spawn with them. (This is just an example I use for a Colt revolver mod, of course I edit it for whichever relevant weapon.) Well the problem I'm having is NPC's tend to pretty much always spawn with the same 1 or 2 guns. So for instance I use Fiend2WeaponGunNV for quite a few different guns, at least 15 of them, yet still when I encounter a group of fiends...their weapon variety will be small. Is this the correct way to add weapons to leveledlists or am I doing something wrong? scn NVColtArmyConvLeveledListQuestScript short iDoOnce BEGIN GameMode if (iDoOnce == 0) LeveledListAddForm VendorWeaponsGunsTier3 CondNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm GunRunnerStoreTier3 WeapNVColtArmyConv 1 1 1.0 LeveledListAddForm LL2Tier1GunsLegionRecruit50 WithAmmoNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm LL2WastelanderVipersWeaponNV WithAmmoNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm Fiend2WeaponGunNV WithAmmoNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm LL2Tier2GunsProspector WithAmmoNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm LL2Tier2GunsPowderGanger WithAmmoNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm LL2WastelanderJackalsWeaponNV WithAmmoNVColtArmyConvLoot 1 1 1.0 LeveledListAddForm LL2Tier2GunsMercenary WithAmmoNVColtArmyConvLoot 1 1 1.0 ListAddForm TheProfessionalWeaponsList WeapNVColtArmyConv ListAddForm NVImprovedHoldoutWeapons WeapNVColtArmyConv ListAddForm PerkCowboyWeapons WeapNVColtArmyConv ListAddForm NVAllWeapons WeapNVColtArmyConv ListAddForm WeaponListRangedALL WeapNVColtArmyConv set iDoOnce to 1 StopQuest NVColtArmyConvLeveledListMod endif END Edited April 24 by LuckyNedPepper85 proofreading Link to comment Share on other sites More sharing options...
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