ebaleytherogue Posted December 5, 2024 Share Posted December 5, 2024 (edited) On 4/26/2024 at 7:15 PM, iqoniq said: Many, many thanks. It's back up and running Thank you for posting the initial question, and thanks to all those who contributed to the answer. I am in the same situation. Before I download the two, older depots, so I can start modding the non-updated FO4, I am curious how I should prevent The Creation Kit from auto-updating. Should I just add the kit's exe to my firewall blocking rules? Is there some other technique? I mean, I realize how to suppress updates, via Steam...until I accidentally LAUNCH IT FROM STEAM, but that's just an accident waiting to happen. Edited December 5, 2024 by ebaleytherogue Link to comment Share on other sites More sharing options...
ebaleytherogue Posted December 6, 2024 Share Posted December 6, 2024 5 hours ago, ebaleytherogue said: Thank you for posting the initial question, and thanks to all those who contributed to the answer. I am in the same situation. Before I download the two, older depots, so I can start modding the non-updated FO4, I am curious how I should prevent The Creation Kit from auto-updating. Should I just add the kit's exe to my firewall blocking rules? Is there some other technique? I mean, I realize how to suppress updates, via Steam...until I accidentally LAUNCH IT FROM STEAM, but that's just an accident waiting to happen. Update: I downloaded the two older depots listed elsewhere in this thread. I copied the downloaded depots to the Fallout 4 folder, replacing existing items. My folder is D:\SteamLibrary\steamapps\common\Fallout 4\ I ran CreationKit.exe from the FO4 folder. Creation Kit launched this time. I was able to grant it its admin rights, as the initial prompt asked. However, after this the 'Creation Kit' splash graphic remained ad infinitum. I let it go for two hours, and nothing happened. I started over, let it go for another hour, and nothing happened. In between all the following steps I force-closed the CreationKit: I renamed the .ini files, hoping new ones would generate, and tried again. The CreationKitPrefs.ini regenerated, but not the CreationKit.ini, and but the splash screen remained. I restored CreationKit.ini, kept the newly created prefs file, and again, same issue; the spash screen remained. I looked at the "xSE PluginPreloader.log", but I don't know enough to understand much of it, although the Framework init error seems like perhaps it could be in play...the fault...or not related...dunno. What do all y'all think? xSE PluginPreloader.log: [2024-12-05 20:36:55:336] Log opened [2024-12-05 20:36:55:464] Initializing framework [2024-12-05 20:36:55:492] <Framework> Module "kxf::NativeAPI::Private::InitializationModule" initialization failed [2024-12-05 20:36:55:530] Initializing framework: failed I have attached the complete log file, in a 7z archive, in case someone might be kind enough to take a look at it to assist me in getting my Creation Kit up and running. I know I am close...but I need someone to assist me in sticking the landing. Thanks! xSE PluginPreloader.7z Link to comment Share on other sites More sharing options...
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