Jump to content

A bug or oversight concerning glyphs (possible spoilers !!!)


Alehazar

Recommended Posts

YES, SPOILER ALERT - SERIOUSLY, A DEFINITE SPOILER ALERT !!!

A glyph of repulsion combined with a glyph of paralysis can turn a group of enemies into a cluster of sitting ducks.

A Rogue might actually be able to detect that a glyph of paralysis is a -magical- trap; and it can be disabled as one.

Upon my quest on finding Jarvia, I'm in the Carta hideout where a group of casteless are waiting centered around a paralysis glyph. My Rogue stealths in a disables it. She backs up a bit and targets a dwarf with a scattershot. As she draws back on her bowstring, Wynne casts a repulsion qlyph on the obfuscated rogue, so she may be safeguarded from melee attacks once stealth is broken.

Now, oddly enough,  the paralysis glyph was disabled and dissolved into nothingness; Wynne's repulsion glyph touches the rim of where magical trap used to be -and, it triggers a paralysis explosion. What???

In my line of logic, that should not have been possible. Disabling the glyph, my party members can no longer suffer its constraining effects; and yet, the combined effect can still be triggered.

So, is that a bug, an oversight, or the limitations of the game or how these enemy glyphs -the ones that are already in place when you stumble across them (they are not cast by an enemy mage during battle)- are implemented?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...