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Energy Weapons Bullet Trajectory


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I've encountered a peculiar problem in Fallout New Vegas involving laser weapons. Specifically, when I fire a laser weapon modified with the EVE (Essential Visual Enhancements) mod, it emits two laser beams simultaneously. One beam reflects the modifications made by EVE, while the other seems to be the vanilla beam. However, the vanilla beam does not accurately follow the trajectory of the shot.


In the image provided, there's a clear example where the lower beam represents the effect of the EVE mod, while the upper beam is the vanilla counterpart. I'm keen to find out if there's a way to remove the vanilla beam entirely.

ScreenShot4.png

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